Gaming
Types of learning and software
Misc
100

Define Avatar

An online identity adopted by teachers or students when playing games or participating in virtual reality simulations.

100

Define educational software 

Any computer program designed to be used for teaching or self learning.

100

Define computational thinking

Knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems.

200

Define Coding

A sequence of written commands that tells a computer what a programmer wants the computer to do.

200

Define game based learning 

Using games to teach academic content to students.

200

Define ill structured problems

Issues that do not have easy or simple solution.

300

Define computer/web based games

Learning or entertainment activities, often featuring virtual worlds, avatars, and competition for points and a winning score.

300

Define maker based learning 

Approach to instruction in classroom emphasizing learning by making.

300

Define maker movement 

A do it yourself community where people create and build objects of all kinds with electronics, robotics, smart material, and 3D printers.

400

Desktop-based games

Games downloaded to a personal device.

400

Define problem-based learning 

Approach to curriculum and instruction organized around problems or issues for students to solve.

400

Define makerspaces

Areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interest.

500

Define Gamification 

Using game playing to motivate people to use techniques for a specific purpose.

500

Define problem solving 

Applying prior knowledge and critical thinking strategies to develop answers or solutions to a problem.

500

Define object-oriented programming 

Software that allows teachers and students to create an object and make it do things in response to programmed instructions.

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