Letterland
Function junction
Chain game
It's dimensional!
Motivation matters
100

CR

conditioned response

100

Behavior reinforced by the postponement of an aversive stimulus (negative reinforcer).

Avoidance

100

Complex behavior consisting of two or more response components that occur in a definite order.

Chain

100

all interventions must produce practical changes in behavior.

effective

100

Changes the strength of behavior that has produced that stimulus in the past

Motivational operation

200

FR

Fixed ratio

200

Behavior that terminates an aversive stimulus

Escape

200

Teaching a sequence of responses by initially training the first response of the chain, then the first and second, etc.  Reinforcer is presented after the required number of steps are completed.

Forward chaining

200

interventions being used are clearly identified and described

technological

200

A condition or object that acquires its effectiveness as an MO by preceding a situation that either is worsening or improving.

CMO-R (reflexive)

Example: The punishing coworker. In the presence of this person you “can’t seem to do anything right” and are constantly punished. She is always finding fault with you.  Because of this, you want to spend less time with this person and you avoid her. Soon the office associated with her takes on these aversive qualities and you avoid going anywhere near where this person might be. Even hearing their voice down the hallway may signal you to take an early lunch and avoid running into them (and therefore avoid possible punishment).

300

DRI

Differential Reinforcement of Incompatible behavior.

300

A person engages in a behavior because it physically feels good or relieves something that feels bad

Sensory

300

Teaching a sequence of responses by initially training the last response of the chain, the second to last and the last, etc.  Reinforcer is delivered after the required number of steps are completed.

Backward chaining

300

concerns the types of problems that are covered in the treatment plan and how quickly they can be put into the individual’s life

applied

300

An environmental variable that establishes (or abolishes) the reinforcing effectiveness of another stimulus and thereby evokes (or abates) the behavior that has been reinforced by that other stimulus.  You CANNOT have access to the stimulus you want until you solve the problem.

CMO-T (TRANSITIVE)

Example: Someone puts a lock on the fridge.  This establishes the reinforcing value of a key (key becomes the CMO-T) when access to food is valuable as a source of reinforcement.

400

A=B B=A

Symmetry

400

A person engages in a behavior to get access to an item or activity

tangible

400

When an entire task is trained at once, instead of implementing a chaining procedure. Usually includes graduated guidance

Total task training

400

treatment plan utilizes data to make treatment decisions

analytic

400

unlearned antecedent condition that has a value-altering and/or behavior-altering effect. Examples are deprivation and satiation

Unconditioned motivating operation

500

A=B, B=C, then A=C

Transitivity

500

A behavior that is not socially mediated

automatically reinforcing

500

Systematically linking together individual skills into a larger chain of skills.

Chaining

500

 focuses on pragmatic behavioral change; analyze specifics, identify areas of improvement, and predict how certain interventions will influence those behaviors.

Behavioral

500

Behavior that can occur anytime given some motivation

free operant

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