General Principles
Presentation
Educational Simulations
100

Printed, demonstration and audiovisual materials can change what development?

What is cognitive, affective and psychomotor development?

100

Condition of being real

What is Realia?

100

Immediate feedback

What is a game?

200
Purpose of instructional materials

What is reinforce and supplement teaching

200

Less concrete, more abstract representation

What is illusionary representation?

200

Reality-based

What is simulation?

300

Conveyed messages by instructional materials should be

What is accurate, up to date, and unbiased?

300

Most abstract type of message

What is symbolic representation?

300

After the game, or simulation

What is debriefing? 

400

Variables of intructional methods

What are characteristics of learner, medium and task to be achieved?

400

Numbers, handouts, posters, audiotapes

What is symbolic representations?

400

Learning domain for games

What is cognitive learning?

500

Selection of instructional materials

Whats is the delivery system, content and presentation?

500

A Manikin

What is realia presentation?

500

De-briefing

What is self-reflection?

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