Terms
The Who+What
Gear
Design
How Sound Works
100

When you make something louder, and shape the sound to match what the audience hears on stage.

What is Sound Reinforcement

100

This piece of gear can be though of as the "brain" of a sound system

What is a Mixer

100

Anything that moves air and creates a sound.

What is a Source

100

The FOH engineer should sit here in the house, about 2/3 of the way back

Where is the Middle

100

this equipment turns vibrating air into an electrical signal

What is a Microphone

200

The voice of an actor, or sound of a musical instrument are both considered this

What is a Source

200

The person responsible for making everything sound great at a live venue

Who is the Front-of-House Engineer

200

this type of mixer and other outboard gear were state-of-the art for decades and is still used in plenty of performances spaces. Has been replaced by Digital

What is Analog

200

sounds that are played to the audience during a production

What are playback

200

These are generated by the movements of air on our eardrums and interpreted by our brain as sound. 

What are Nerve Signals

300

This instrument is an example of a source that can be plugged directly into a sound system

What is an Electric Keyboard

300

This piece of gear is worn by an actor and sends their audio signal to a different location wirelessly

What is a Transmitter

300

This type of mixer can control many things with the push of just one button. 

What is a Digital Console

300

sounds that are needed to enhance the audience's understanding and enjoyment of a play

What are sound effects

300

Microphones that do not require external power, are rugged and can handle very loud environments at close range

What are Dynamic Mics

400

The actual name for a mic cable connector/cable

What is 3-pin XLR

400

This piece of gear receives signal from a source wirelessly

What is a reciever

400

Processed signal is sent to this, before going to a speaker

What is an amplifier

400

Music that underscores or creates a mood in a production

What is Incidental Music

400

This microphone style requires power but can be very sensitive and capture very detailed audio. 

What are Condenser Microphones

500

The loud screech caused by a microphone 'hearing itself' from the speakers. 

What is acoustical feedback

500

This piece of gear is on stage and is for the actor or musician to hear themselves or each other

What is a Monitor or Wedge

500

A processed and amplified signal is sent to this to make air move, which we interpret as sound. 

What is a speaker

500

These speakers are placed to help people in the first few rows hear, who would otherwise not be covered by the spread of the main PA

What are Front-Fills

500

This microphone Pickup Pattern accepts sound from all directions without any rejection, but is more likely to pickup sound from speakers, which could lead to feedback

Omnidirectional

600

an undesired hum that starts low and gradually gets louder, often caused by an open mic in a loud environment

What is Mechanical Feedback

600

This person is the assistant to the FOH engineer and is often who helps mic actors or run playback

Audio Assistant or A2

600

using two different antennas and two different tuners inside a receiver to help ensure a clean signal at all times

What is a Diversity System

600

This Mac-only software has become the preferred and industry standard for playing cues in a production

What is Qlab

600

This is the vibration rate (measured in Hz, KHz) of a complete wave. It is how we measure "pitch" 

What is Frequency

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