Name ONE symbolic idea represented in this painting
Name ONE way the “Marlboro Man” can be seen as a popular image of American masculinity.
2. Representation of an egalitarian society (affordable car, same color, same model for everyone)
3. Representation of American mass-consumerism (the assembly line, minimum wages, etc.)
Name ONE symbolic idea represented in this painting
Name ONE way Barbie can be seen as a popular image of American femininity.
The images on the bill -- the eagle holding the arrows, the pyramid -- the words on the dollar bill “In God we trust” -- imply we are somehow ordained by God in a certain exceptionalist way
2. A new form of social space for school children and retirees.
3. Celebration of "clean" and safe food; a safe haven from pollution
Discuss ONE way New York is characterized as the prototypical modern American city in The Great Gatsby.
2. Connection to westward expansion
2. Promotion of individualistic democracy
3. Place of heroism, triumph, and progress dominated by the feats of brave white men.
4. A "free land" awaiting Anglo-American expansion and American democracy to conquer
5. The loss of the frontier: nostalgia and anxiety
Name THREE characteristics of America as mentioned by Crèvocoeur's writings
1. A place of enlightenment: of liberty, democracy, and equality.
2. Agrarian democracy: noble close contact with nature.
3. A place where the oppressed masses of Europe are able to pursue their own self-interest as independent landowners
4. A new society plagued by divisions due to slavery and the revolutionary war
5. A place of innocence and simplicity
6. A place of tolerance for religious diversity where religious boundaries will eventually "evaporate"
7. Hope and opportunity, freedom in an unbound social structure
1. Video games “add to the dehumanization and objectification of human beings”
2. Video games are “disrespectful” to those whose family members have died in the war
3. Video games thrust players into a realistic existence that is far more bleak than the reality they experience
2. Democratizing the creation of digital content
3. Popularization of personal computers