Terms and Definitions
Animation Techniques
100

gravity, inertia, and momentum are applied to create realistic movements. 

Laws of physics 

100

prepares the audience for a major action that is about to happen, adding realism.

anticipation

200

affects how the motion is perceived, impacting the pace and believability of the animation. 

timing

200

a frame that marks the start or end point of a smooth transition in an animation sequence. 

keyframe

300

used to give a sense of weight and volume to animated objects, enhancing realism and dynamism. 

squash and stretch

300

process of generating intermediate frames between keyframes to create smooth motion.

tween

400

a method of estimating values between two known values to create smooth transitions in animation. 

linear interpolation

400

 guidelines developed by Disney animators that include principles like squash and stretch, anticipation, staging, and more. 

12 principles of animation

500

are parametric curves used in computer graphics and animation to model smooth curves. 

Bezier Curves 

500

a series of images that create the illusion of motion

animation

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