The act of prerendering things that don’t change in an animation, like the shadows and colors of buildings to make rendering faster.
What is Baking?
100
It's a piece of an armature/skeleton.
What is a Bone?
100
It controls and keeps track of the animation playback and what frame you’re on.
What is the Timeline?
100
It involves following a part of a video with tracking points to move something in 3D space.
What is Motion Tracking?
100
It is when weights are applied by painting.
What is Weight Painting?
200
It adds light to an object based on its distance from the object.
What is a Point Light.
200
It is the part of a rig that weights of a skin/mesh are applied for.
What is an Armature/Skeleton?
200
It allows you to control and change the way animations transition between key frames.
What is the Graph Editor?
200
After rendering everything in the scene it can be used to add effects and use render passes to create a more finished looking animation.
What is Post-Processing/Composition?
200
It lets you create vertices and edges that connect them, anywhere on the mesh, but sometimes it doesn't work.
What is the Knife/Split tool?
300
It adds light to an object based on its direction.
What is a Directional Light?
300
When the control bone moves, it moves its parent or parents, creating a joint effect.
What is Inverse Kinematics?
300
It is the kind of animation where animation clips are used to so that animations like a run animation or a walk animation don’t have to be remade over and over again, and can just be repeated.
What is Non-Linear Animation?
300
They are the different parts of a render including, color, specular, normals and shadows.
What are Passes?
300
It happens when light bleeds through to the other side of a mesh. This is used for things like skin, leaves, paper and certain plastics
What is Subsurface-Scattering?
400
It adds light to an object based on its distance from the light and the angle and direction.
What is a Spot Light?
400
They are different ways vertices have been moved for more precise animation. They are usually used for different facial expressions.
What are Blend Shapes/Shape Keys?
400
They are animations that are meant to be reused like a run, jump, walk, stand or waving animation.
What are Animation Clips / Actions.
400
It is an object that is affected by physics and uses its mesh to detect collisions.
What is a rigidbody?
400
It Decides how meshes are rendered by deciding what kinds of lighting to use and what variables to add.
What is a Shader?
500
It is lighting based on how exposed something is to ambient light.
What is Ambient Occlusion?
500
The parts of a mesh control how textures are mapped onto a mesh. They exist on a 2D plane and there is at least one to represent each vertex point.
What are UVs?
500
They are curves that are made up of points and are used for path animation.
What are Bezier Curves?
500
A simulation that takes place within a volume, and interacts with the environment around it, usually for water.
What is a liquid simulation?
500
It determines how a mesh is rendered based on at least one shader and its custom variables.