What does "FPS" mean?
Frames per Second
Why is it called a "Tween?"
Because it animates all the frames in beTWEEN two keyframes automatically!
What is the "Timeline?"
The component of Animate used to organize and control contents over time, by specifying when each object appears on the stage.
Define "Hierarchy."
Hierarchy sets up which elements of a particular design are more important than others, and can help draw the viewer's eye to those important elements.
Define "Animation."
The technique of photographing or creating successive drawings or positions of models or assets to create an ILLUSION of movement
What are "Layers," and why are they important?
Layers are used in animation to correctly organize assets so that they appear correctly on top of one another, and so that they can move independently of one another.
What is the difference between a Classic Tween and a Motion Tween?
Classic - animates assets on a Linear Path between two Keyframes
Motion - more intuitive, allows you to manipulate assets along non-linear pathways and creates keyframes as you make changes.
What is the "Playhead?"
An indicator specifying which frame is playing in the Timeline of an Animation movie.
Define "Balance."
Balance refers to the distribution of optical weight in the layout. Optical weight is the ability of an object to attract the viewer's eye, as determined by the object's size, shape, color, and so on.
What is Frame-by-Frame animation?
A technique where each frame of an animation is drawn or created individually
Explain the difference between a Frame, Keyframe, and Blank Keyframe.
Frame - a single image or picture that is part of a sequence of images
Keyframe - Frames that define the starting and ending points of a smooth transition
Blank Keyframe - a Keyframe that does not contain any content, meaning it's essentially an empty frame. It can be used as a placeholder.
What is a Shape Tween?
A tween that convert a shape or object into a different shape or object.
What is the "Stage?"
That area of the Animate work-space that contains the actual area that will be seen by the viewers.
Define "Unity."
All the elements within a particular visual design work together to create a sense of togetherness or cohesiveness.
Name 2 ways that you can make an Animation have a longer duration.
1. Add more frames
2. Decrease the FPS
What is a Graphic Symbol in Adobe Animate?
A reusable element that you create once and can use multiple times throughout your animation project, and can edit as a series of frames to be used in single-frame production.
What does it mean to "Ease" a tween? Name 3 different types of Eases.
Easing a tween will adjust the speed of an asset's movement to make that movement seem more realistic.
Ease In, Ease Out, Ease In to Out, Easy Ease, etc.
What does "Squash & Stretch" mean?
When an assets "hits" another assets, this feature squashes and stretches the moving assets at impact to give a sense of weight and flexibility to objects.
Define "Anticipation."
Anticipation is a preparatory movement that occurs before the main action. It's a fundamental principle of animation that helps create a sense of realism and weight.
Name the 3 types of Symbols that you can create in Adobe Animate.
Graphic, Movie, and Button
What is "ActionScript?"
"ActionScript" refers to the object-oriented programming language used to create interactive and animated content, allowing for dynamic behavior and complex interactions within Flash applications
In After Effects, what menu do you need to access to apply Eases to your Keyframes?
Keyframe Assistant
What does "Onion-Skin" mean?
Feature used in Adobe Animate to show the movement of assets in the previous and next frames to help adjust the objects in the current frame.
What are "Gestalt Principles?"
Gestalt principles describe how humans perceive and organize visual elements as a UNIFIED whole rather than as SEPARATE parts. These principles effect how users interpret and interact with designs, like how elements that are close together or similar are perceived as related.
What is "2-Frame Animation," or "Animating on 2's?"
Each drawing, image, or asset is held static on stage for two frames, resulting in 12 drawings per second in a standard 24 FPS (frames per second) animation or 15 frames in a 30 FPS animation.