Software Functions
Tweens & Eases
Animation Terms
Visual Design Principles
Take a Chance!
100

What does "FPS" mean?

Frames per Second

100

Why is it called a "Tween?"

Because it animates all the frames in beTWEEN two keyframes automatically!

100

What is the "Timeline?"

The component of Animate used to organize and control contents over time, by specifying when each object appears on the stage.

100

Define "Hierarchy."

Hierarchy sets up which elements of a particular design are more important than others, and can help draw the viewer's eye to those important elements.

100

Define "Animation."

The technique of photographing or creating successive drawings or positions of models or assets to create an ILLUSION of movement

200

What are "Layers," and why are they important?

Layers are used in animation to correctly organize assets so that they appear correctly on top of one another, and so that they can move independently of one another.

200

What is the difference between a Classic Tween and a Motion Tween?

Classic - animates assets on a Linear Path between two Keyframes

Motion - more intuitive, allows you to manipulate assets along non-linear pathways and creates keyframes as you make changes.

200

What is the "Playhead?"

An indicator specifying which frame is playing in the Timeline of an Animation movie.

200

Define "Balance."

Balance refers to the distribution of optical weight in the layout. Optical weight is the ability of an object to attract the viewer's eye, as determined by the object's size, shape, color, and so on.

200

What is Frame-by-Frame animation?

A technique where each frame of an animation is drawn or created individually

300

Explain the difference between a Frame, Keyframe, and Blank Keyframe.

Frame - a single image or picture that is part of a sequence of images

Keyframe - Frames that define the starting and ending points of a smooth transition

Blank Keyframe - a Keyframe that does not contain any content, meaning it's essentially an empty frame. It can be used as a placeholder.

300

What is a Shape Tween?

A tween that convert a shape or object into a different shape or object.

300

What is the "Stage?"

That area of the Animate work-space that contains the actual area that will be seen by the viewers.

300

Define "Unity."

All the elements within a particular visual design  work together to create a sense of togetherness or cohesiveness.

300

Name 2 ways that you can make an Animation have a longer duration.

1. Add more frames

2. Decrease the FPS

400

What is a Graphic Symbol in Adobe Animate?

A reusable element that you create once and can use multiple times throughout your animation project, and can edit as a series of frames to be used in single-frame production.

400

What does it mean to "Ease" a tween? Name 3 different types of Eases.

Easing a tween will adjust the speed of an asset's movement to make that movement seem more realistic.

Ease In, Ease Out, Ease In to Out, Easy Ease, etc.

400

What does "Squash & Stretch" mean?

When an assets "hits" another assets, this feature squashes and stretches the moving assets at impact to give a sense of weight and flexibility to objects.

400

Define "Anticipation."

Anticipation is a preparatory movement that occurs before the main action. It's a fundamental principle of animation that helps create a sense of realism and weight.

400

Name the 3 types of Symbols that you can create in Adobe Animate.

Graphic, Movie, and Button

500

What is "ActionScript?"

"ActionScript" refers to the object-oriented programming language used to create interactive and animated content, allowing for dynamic behavior and complex interactions within Flash applications

500

In After Effects, what menu do you need to access to apply Eases to your Keyframes?

Keyframe Assistant

500

What does "Onion-Skin" mean?

Feature used in Adobe Animate to show the movement of assets in the previous and next frames to help adjust the objects in the current frame.

500

What are "Gestalt Principles?"

Gestalt principles describe how humans perceive and organize visual elements as a UNIFIED whole rather than as SEPARATE parts. These principles effect how users interpret and interact with designs, like how elements that are close together or similar are perceived as related.

500

What is "2-Frame Animation," or "Animating on 2's?"

Each drawing, image, or asset is held static on stage for two frames, resulting in 12 drawings per second in a standard 24 FPS (frames per second) animation or 15 frames in a 30 FPS animation.

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