Classical Conditioning
Operant Conditioning
Reinforcement
Observational Learning
Cognitive and Biological learning
100

What is the initial stage where a neutral stimulus becomes associated with a response

Acquisition

100

Any event that strengthens a behavior

Reinforcement

100

Reinforcement after a set number of responses

Fixed Ratio

100

Learning by watching others

Modeling

100

Learning that isn’t shown until needed

Latent Learning

200

When a learned response weakens because reinforcement stops

Extinction

200

A consequence that decreases a behavior

Punishment

200

Reinforcement after an unpredictable number of responses

Variable Ratio

200

Brain cells that fire when observing actions

Mirror Neurons

200

A sudden realization of a solution

Insight

300

The reappearance of a learned response after a pause

Spontaneous Recovery

300

Reinforcing small steps toward a desired behavior

Shaping

300

Reinforcement after a set amount of time

Fixed Interval

300

Copying someone else’s behavior

Imitation

300

A mental representation of an environment

Cognitive Map

400

Responding similarly to stimuli that resemble the original

Generalization

400

A system using rewards like points or chips for behavior

Token Economy

400

Reinforcement at unpredictable time intervals

Variable Interval

400

Learning by watching others get rewarded or punished

Vicarious Reinforcement

400

Biological tendency to learn certain associations easily

Preparedness

500

The ability to distinguish between different stimuli

Discrimination

500

Principle that uses a preferred activity to reinforce a less preferred one

Premack Principle

500

Reinforcing behavior only sometimes, not every time

Partial Reinforcement

500

Positive, helpful behavior learned from others

Prosocial Behavior

500

When learned behavior shifts back to instinctual behavior

Instinctive Drift

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