Terms/Concepts
Theories/models
More Terms/Concepts
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More theories
100

Site

The physical qualities of a place that a city occupies, including water availability, soil, and natural resources.

100

Burgess Concentric-Zone Model

Illustrates the relationship between economic status and distance from the CBD, showing zones of transition and residential areas.

100

situation

 The relative location of a city, which develops trade routes and transportation connections.

100

Urbanization

 The process of cities growing as populations move from rural to urban areas, significantly impacting city structures and functions.

100

Boomburbs

Rapidly growing suburban cities with populations over 100,000.

200

Megacities and Metacities

Large metropolitan areas with over 10 million people, often resulting from urbanization in poorer countries. 

Metacities have 20 million people

200

Hoyt Sector Model

A modified version of the concentric model that shows urban development in wedge-shaped sectors based on transportation routes. 

200

Squatter Settlements

Informal housing developments that arise due to rapid urbanization, often lacking basic services.

200

Edge Cities

Suburban areas with a concentration of retail and office spaces.

200

Exurbs

Residential areas beyond the suburbs, often in rural settings.

300

World cities

Cities that have significant influence globally, often serving as centers for finance and multinational corporations.

300

Harris and Ullman Multiple-Nuclei Model

Suggests that cities grow around multiple nodes rather than a single center, reflecting modern urban complexity.

300

gentrification

 The process of renovating urban neighborhoods, which can lead to increased property values and displacement of lower-income residents.

300

Infrastructure Inequality

 Disparities in infrastructure quality can exacerbate economic inequalities within urban areas.

300

Smart-Growth Policies

Strategies to create sustainable communities and limit urban sprawl.

400

Urban Sprawl

The unrestricted growth of suburbs, leading to the development of large areas outward from the city.

400

Galactic City Model

Describes post-industrial cities where services dominate and transportation is centered around highways and edge cities.

400

Primate City

The lead city in a country based on size and influence.

400

Mixed-Use Zoning

Development that combines residential, retail, and office spaces in one area.

400

Rank-Size Rule:

The second largest city has half the population of the largest city.

500


High-Density Housing


Medium-Density Housing


Low-Density Housing



High-Density Housing

A residential area that allows many people to live in a small area. It maximizes land use and supports growth.

Medium-Density Housing

The middle ground in urban planning. It is between city apartments and single family suburban homes. It prevents urban sprawl and has good walkability.

Low-Density Housing

A small number of housing units in a large amount of land. It includes suburban sprawl, car dependency, and single family homes. 


500

Christaller’s Central Place Theory

Explains the distribution of goods and services based on population thresholds and ranges.

500

Infilling, gentrification, etc

Instead of growing a city outwards, gaps in the city are filled. This decreases suburban sprawl and helps decrease infrastructure.

500

Range and threshold

The maximum distance people are willing to travel for a good or service. The minimum population needed for a good or service to exist profitably.

500

explain models in Latin America, Africa, and Southeast Asia


Griffon Ford model- Latin American cities use the Laws of the Indies made by Spain to control the structure of its colonies. This caused Latin American colonies to look like Spanish cities. The CBD is a spine and everything else goes around it.

Southeast Asia model- It is like the Griffon Ford model but there isn’t a CBD. Agriculture and industry is on the end while suburbs are mixed along the model.

Africa model- Influenced by European colonizers. 3 CBDs- European streets with grid patterns, open air markets, and traditional sidewalks with vendors. 


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