_________________________ any item, piece of equipment, or product system, whether acquired commercially, modified, or customized, that is used to increase, maintain, or improve functional capabilities of individuals with disabilities.
Assistive Technology
_____ The user is not only able to move around within the environment but can interact with it and change it as well. The most powerful form of VR technology.
__________________ was created to provide accessible education and recreation for students with disabilities. This act has been revised many times over the years.
_____________ Increases the chance the appropriate technology will be chosen.
Adaptive Bowling: What could be a potential modification/adaption for an individual that uses a w/c?
__________________________ can be simple or complex that are used to increase, maintain, or improve function of individuals with disabilities.
_____ User can see, feel and hear what is happening in the environment. But is unable to control it.
________________ mandated nondiscrimination in access to computers in colleges and equal access in any federally funded program.
(AAC)
___________________________ service that directly assists an individual with a disability in selection, acquisition, or use of an assistive technology device.
_____ Systems allow the user to move around the environment. Such actions as walking, flying, or crawling through and around objects
_________________ provides funding for states to implement consumer-responsive, comprehensive programs of technology-related assistance and access for people with disabilities of all ages.
________________________ help individuals with disabilities manipulate objects and gain a sense of control over their environment.
_________________ Peoples’ belief in their ability to perform behaviors to achieve desired outcomes.
__________________ made it illegal to discriminate on the basis of disability in the areas of employment, public services, public accommodations, transportation, and telecommunications.
___________________________ describes a computer-generated scenario of objects in a 3-dimensional world, with which one can interact.
_________________ Being in control of one’s behavior by acting on one’s values and beliefs instead of society norms.
Limited access, power sources, mobility of equipment, cost, maintenance, lack of curricular outcomes, competency
____________ provide a means to control electronic devices. To improve functions of recreation and leisure, independence, communication and safety.