Atrributes of Graphs
Factoring
Solving Equations
Radicals
Exponents
100

A description of the final sections of something graphed.

End Behaviors

100

The first step of factoring.

Combine like terms

100

x2 + 5x + 6 = 0

x1 = -3, x2 = -2

100

The first rule of dealing with radicals and variables.

m√an = an/m

100

This rule is commonly misconstrued.

Rule of Multiplication

200

This graph leaps and bounds.

Jump Discontinuity

200

Next step to factor this equation:

63x3 - 16x2 + 21

Remove the GCF.

200

8x2 + 6x - 4 = 0

x1 = -1.2, x2 = 0.4

200

et/y =

y√et

200

This rule is like a burden being relieved.

Rule of Division

300

Something that extends but never reaches its limit.

Relative Extrema

300

Do this if your equation is a quadratic.

Find a(c), then two numbers that multiply to get the result and add to get b.

300

27x2 + 18x + 3 = 0

x1 = -1/3, x2 = -1/3

300

8√46

43/4

300

This rule commonly has its methods used elsewhere.

Power to a power.

400

This one has a clear beginning, but it's hard to see when it ends.

Endpoint Discontinuity

400

Next step to factor this equation:

(x2-49)(x+3)

Difference of squares.

400

38x2 - 6x + 125 = 0

No real numbers.

400

3√n2 - 4√c2/12n-4 - t5 + c-4

n11/2 - c8 / 12 - t5

400

4(w2x-8y-3)7/16x2y-5

w14/4x58y16

500

This is one instance of a plateau -- it forms a straight line.

Constant Interval

500

3x- 8x + 4

(x+2)(3x-2)

500

16x3 + 14x2 + 25x = 18

x1 = 1/2, x2 = 1/2

500

et/y =

y√et

500

5(2x5 + 5x-2)/5(2x-5 + 5x2)3

2x11 + 5/127

M
e
n
u