Name that stage!
Find themes and patterns
Not a solution
Identify Needs, Wants, and Insights
DEFINE!
Who makes the curriculum for the Design. Make. Learn. program?
MR. CODY!
STATE FARM
Fill in the blanks:
S____y, C_____y, and R___t
(Bonus points!: define each norm in your own words)
Safety, Courtesy, and Respect!
nivtosonar
INNOVATORS!
Name that stage!
Dig for understanding
collect as much information as possible
interviewing
EMPATHIZE!
What three words guide the feedback you give to other innovators?
KIND. HELPFUL. SPECIFIC.
"Im a big kid now"
Huggies
Name that norm!
Supporting one another and collaborating
Be KIND!
tearyticvi
CREATIVITY!
Name that stage!
Fail fast
Storyboards/Blueprints
Iterate quickly
PROTOTYPE!
True or false:
It is okay to steal ideas from other innovators to use in your own designs.
TRUE! Steal like an artist!
"Five dollar foot long"
SUBWAY
Name that norm!
Contribute your fair share as you all have great ideas that are worthy
Be PRESENT!
nntcaomiomuc
(Bonus points!: Explain how this is useful in the design thinking process)
COMMUNICATION!
Name that stage!
There are no bad ideas
The wilder, the better
Quantity over Quality
IDEATE!
True or false:
It is okay to go back to any stage during the design process.
TRUE! You may go back to any stage!
"They're magically delicious"
LUCKY CHARMS
Name that norm!
Your ideas as a team are what matters, express yourself through your work!
Be YOU!
bllonicoatoar
(Bonus points! How is this useful in the design thinking process?)
COLLABORATION!
What happens during blueprint?
Success criteria, sketch with labeled parts and materials
At what stage is SCAMPER most useful?
(BONUS POINTS if you can tell us what the letters in SCAMPER stand for?)
IDEATE!
(BONUS: Substitute, Combine, Adapt, Modify, Put to other use, Eliminate, Reverse)
"We have the meats"
ARBY'S
Name that norm!
Have a good time learning and expressing your creativity!
Be FUN!
lcaticir gntikihn
CRITICAL THINKING!