Before and After
That's a lot of damage
2014 vs 2024
Feet?
L OMEGALUL R E
200

The first one is a cantrip that lets you reach further and the second one is a body part of one of the most well known DnD villains.

Mage Hand of Vecna

200

A ranged spell attack that deals 4d6 radiant damage.

Guiding Bolt

200

Previously one of the worst spells in DnD, now a solid option for spellcasters who want to use melee weapons. 

True Strike

200

Turns an otherwise fixed damage into a d6 or a d8 damage. And lets you deal 1d4 damage to grappled creatures. 

Unarmed fighting

200

Rather than gaining the godlike supremacy they crave, some wizards who devote their lives to unearthing arcane secrets are reduced to creeping, tormented monsters like this one. 

Nothic

400

One is a large skinny fiend with wings, claws and a stinger. The other one extends your darkvision and lets you see through darkness. 

Bone Devil's Sight

400

A CON save for 8d8 necrotic damage, which some targets automatically fail.

Blight

400

The pass to ask the DM about information you were too lazy to write down turned into a simple proficiency/expertise and a bonus action study.

Keen Mind

400

A bonus of +1 AC and +1 DEX if you have at least 16 DEX and a prerequisite feat. 

Medium Armor Master

400

This legendary wizard traveled to a cold region, alongside Mordekainen where he was killed and later reincarnated as a gnome. Later on he became known for creating a handful of spells. 

Bigby

600
Create a 6th level wall that provies three quarter cover and deals 6d10 force damage to anyone inside it with the first one and get yourself a piece of art on your body that grants AC while not wearing armor with the second one.

Blade Barrier Tattoo

600

Deals 2d8+1d6 "random" damage.

Chaos bolt

600

Used to increase the minimum healing you get from hit die. Now lets you use them as a bonus action instead.

Durable

600

Exclusive for a lesser played species. Gratns +1 DEX and lets you become invisible after taking damage. 

Fade away

600

Waterdeep's most infamous crime lord, and a beholder to boot… You'd be shocked to discover just how much he knows about you…

Yes, you… adventurers. 

Xanathar

800

A chaotic good, huge, human like monster that can create rain and lightning and only its kind takes extra damage from this magic weapon.  

Storm Giant Slayer

800

A huge area that initially deals gd10 buldgeoning damage.

Tsunami

800

A 6th level spell that was unable to kill in the old book but is now able to do so.

Harm

800

The ability to use charisma to cast levitate and dispel magic once per day without a spell slot and detect magic at will. 

Drow High Magic

800

The Gith rebellion against the mind flayers began when this legendary hero escaped from slavery and struck a crippling blow to the illithid race. 

Gith

1000

After almost a week, the first one increases your DEX by 2 and you can double up on this bonus once per short rest if you attack with something like a bow with the second one. 

Manual of Quickness of Action Surge

1000

A cone that deals 2d8 cold damage

Frost Fingers

1000

Now lets you treat any d20 roll as a 20 instead of only ability checks.

Stroke of Luck

1000

This one lets keeps your location secret if you miss an attack while hidden. It also makes you better at hiding in the first place. And if that wasn't enough, it also grants you Blindsight and 1 DEX.

Skulker

1000

This primordial force existed before the gods and is said to have spawned the first obyriths of the Abyss.

the Elder Elemental Eye (Tharizdun)

M
e
n
u