Story Elements
Types of Literature
Story Techniques
Fundamentals of Literature
Figurative Language
100

The words that characters speak in a text; a conversation between characters in a text.

Dialogue
100

A story, play, poem, picture, or other work in which the characters and events represent particular moral, religious, or political qualities or ideas

Allegory
100

A persuasive technique which implies that a point of view is correct because many people think that way.


Daily Double

Bandwagon appeal

100
Mood

A general atmosphere of a narrative/story.

100

The deliberate exaggeration of actions and ideas for the sake of emphasis. For example: Your bag weighs a ton!

Hyperbole
200

A reference to a well-known person, place or event in history or literature.

Allusion
200
A graphic organizer that uses arrows or connecting lines to show the order of something.
Flow chart 
200
The people in a drama.
Cast of characters 
200
A problem that the characters in a fictional narrative must solve.
Conflict
200

The use of figurative language to create visual representations of actions, objects and ideas in our mind in such a way that they appeal to our physical senses.

Imagery
300
Comparing two distinct objects using the words "like" or "as."
Simile
300
Cause
The reason that something happens, leading to an effect or result.
300
An old, familiar saying that expresses wisdom or a truth about human nature.
Adage
300
Annotation

Notes that readers use to learn, remember and understand what they have read.

300

The central idea or concept of a story

Theme
400
Metaphor

Comparing two distinct objects, drawing a similarity between them.

400
Comma

A punctuation mark indicating a pause between parts of a sentence. It is also used to separate items in a list and to mark the place of thousands in a large numeral.

400
Alliteration
The repetition of consonant sounds at the beginning of words.
400

The logical sequence of events that develops a story

Plot
400
Antagonist

The character in conflict with the protagonist (the "bad guy")

500
Giving humanlike qualities to an inanimate object.
Personification
500

The use of the words in such a way in which the intended meaning is completely opposite to their literal meaning

Irony
500
Compare
To show similarities between objects, ideas, people, places, events, or passages
500

Refers to the time and place in which a story takes place

Setting
500
Protagonist

The main character of story, novel or a play (the "good guy")

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