The year in which the study was conducted
What is 2011?
The video games both groups played
What is simulation game and action shooter game?
The method of the study was
What is lab experiment?
The positive effects of using a lab experiment
What is controlled variables?
The gender of the experimenter
What is female?
The positive effects digital tech has on us
What is communication skills, cognition, learning, behaviour and memory recall?
if u mentioned at least 2 ur good
The average age of the participants
What is 26?
The construct validity level
What is low? lol
The name of the experimenter
Who is Daphne Bavelier?
The group that the implications of digital tech effects the most
What is children and adolescents?
The aim of the experiment
What is the connection between playing action video games, and its effect on decision-making?
The research design
What is independent measures design?
Where her experiment was presented
What is a TED talk?
What is neuroplasticity?
The total amount of hours each participant played
What is 50 hours?
The placebo group increased
What is the validity of the study?
The effect of the digital technology on cognitive processes this experiment explores
What is positive effect?
ur mom
What is a hoe?
The simple test participants took
What is determining which way a pattern of dots were moving?
A positive evaluation side that makes the study reliable
What is replicated?