Background Information
Facts on digital tech
The study
Evaluation
100

The year in which the study was conducted

What is 2011?

100

The video games both groups played

What is simulation game and action shooter game?

100

The method of the study was

What is lab experiment?

100

The positive effects of using a lab experiment 

What is controlled variables? 

200

The gender of the experimenter 

What is female? 

200

The positive effects digital tech has on us

What is communication skills, cognition, learning, behaviour and memory recall?

if u mentioned at least 2 ur good

200

The average age of the participants 

What is 26?

200

The construct validity level

What is low? lol

300

The name of the experimenter 

Who is Daphne Bavelier? 

300

The group that the implications of digital tech effects the most 

What is children and adolescents?

300

The aim of the experiment

What is the connection between playing action video games, and its effect on decision-making? 

300

The research design 

What is independent measures design? 

400

Where her experiment was presented

What is a TED talk? 

400
The part of the brain digital tech effects

What is neuroplasticity?

400

The total amount of hours each participant played

What is 50 hours?

400

The placebo group increased

What is the validity of the study?

500

The effect of the digital technology on cognitive processes this experiment explores

What is positive effect?  

500

ur mom

What is a hoe?

500

The simple test participants took 

What is determining which way a pattern of dots were moving?

500

A positive evaluation side that makes the study reliable 

What is replicated? 

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