Terms
Terms
Terms
Terms
Terms
100

the philosophy that says behavior is something we can observe, measure, and explain by looking at environmental events rather than thoughts, feelings, or personality.

Behaviorism

100

__ agrees that thoughts and feelings exist.

Radical Behaviorism

100

Only observable behavior matters.

Private events don't count.

Methodological Behaviorism

100

Behavior has a cause.

Nothing happens "for no reason."

Determinism

100

Make decisions using objective data, not opinions or guesses.

Empiricism

200

Choose the simplest explanation before assuming something complicated.

Parsimony

200

If it works...

Keep doing it.

If it doesn't...

Change it.

Pragmatism

200

Remain open to new evidence.

Continue evaluating treatment.

Question your own conclusions.

Philosophic Doubt

200

Behavior is selected by its consequences. Behaviors that produce beneficial outcomes are more likely to happen again, while behaviors that do not are less likely to continue.

Selectionism

200

explains behavior using internal states or labels without identifying environmental variables.

Mentalism

300

Different behaviors that serve the same function.


Response Class

300

Anything that affects behavior.

Stimulus

300

The relationship between the antecedent, behavior, and consequence.

The "if-then" relationship.

Contingency

300

Behavior learned through direct experience with consequences.

Learned by doing.

Contingency-Shaped Behavior

300

Behavior controlled by following a rule instead of direct experience.

Learned by being told or signs.

Rule-Governed Behavior

400

Everything outside and inside the person that can influence behavior.

Environment

400

A consequence that increases a behavior.

Reinforcement

400

Add something after a behavior to increase it.

Positive Reinforcement

400

 Remove something after a behavior to increase it.

Negative Reinforcement

400

Reinforcer that does not need to be learned.

Examples: Food, water, warmth.

Unconditioned Reinforcer

500

Reinforcer that becomes valuable through learning.

Conditioned Reinforcer

500

A conditioned reinforcer paired with many other reinforcers.

Remember: Works because it can buy or lead to many things.

Generalized Conditioned Reinforcer

500

The behavior itself produces the reinforcement.

No other person is needed.

Automatic Reinforcement

500

Another person provides the reinforcement.

Someone else delivers it.

Socially Mediated Reinforcement

500

A consequence that decreases a behavior.

Punishment

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