Terms
Terms
Terms
Terms
Terms
100

 Add something after a behavior to decrease it.

Positive Punishment

100

Stop providing the reinforcement that has been maintaining a behavior, causing the behavior to decrease over time.

Extinction

100

A temporary increase in the behavior when extinction first begins.

Extinction Burst

100

Remove something after a behavior to decrease it.

Negative Punishment

100

A behavior occurs because it has been reinforced in the presence of a specific stimulus.

Stimulus Control

200

A punisher that is naturally aversive and does not need to be learned.

Unconditioned Punisher

200

A punisher that becomes aversive through learning.

Conditioned Punisher

200

Another person delivers the punishing consequence.

Socially Mediated Punishment

200

The behavior itself produces an unpleasant consequence, so the behavior decreases.

Automatic Punishment

200

A behavior that decreased during extinction briefly returns after it hasn't occurred for a while.


Spontaneous Recovery

300

An old behavior returns because a newer replacement behavior is no longer reinforced.

Resurgence

300

A behavior returns because the environment changes.

Renewal

300

Behavior changes in one setting because reinforcement changed in another setting.

Behavioral Contrast

300

An event that changes the value of a reinforcer or punisher and changes the likelihood of a behavior.

Motivating Operation (MO)

300

Makes a reinforcer more valuable and increases the behavior that has produced that reinforcer in the past.

Establishing Operation (EO)

400

Makes a reinforcer less valuable and decreases the behavior that has produced that reinforcer.

Abolishing Operation (AO)

400

Changes how valuable a consequence is.

Hunger increases the value of food.

Value-Altering Effect

400

Changes how likely a behavior is to occur.

Example: Hunger increases requesting food.

Behavior-Altering Effect

400

A conditioned MO that makes removing or avoiding something more valuable.

Example: A teacher says, "If you don't finish this, you'll stay in from recess." The student works faster to avoid missing recess.

CMO-R (Reflexive)

400

A neutral stimulus becomes an MO because it has been paired with another MO.

Example: Every day the lunch bell rings right before lunch. Eventually, the bell itself makes food seem more valuable.

CMO-S (Surrogate)

500

A conditioned MO that makes another item valuable because it's needed to complete a task.

Example: You're given a locked box with a prize inside. Suddenly, the key becomes very valuable.

CMO-T (Transitive)

500

A stimulus that signals reinforcement is available.

Discriminative Stimulus (SD)

500

 A stimulus that signals reinforcement is not available.

Stimulus Delta (SΔ)

500

Responding only to the correct stimulus (SD), not similar ones.

Example: A child says "dog" only when they see a dog, not every furry animal.

Stimulus Discrimination

500

A behavior occurs with similar stimuli.

Example: A child learns to greet one teacher, then greets other teachers too.

Stimulus Generalization

M
e
n
u