Lump, the level 17 human fighter, is thrilled that he can now attack 4 times a turn.
Fighters get 3 Extra Attacks for a total of 4 at level 20.
Briefly surrounded by silvery mist, you teleport up to 30 feet away.
Misty Step (2nd level)
Ranged spell attack
1d12 lightning damage on each turn for the duration.
At higher levels, initial damage increases by 1d12 for each increased slot level.
Witch Bolt (1st level)
Percy Statera's dad
RE: Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the dragon that drink such water regurgitate it within minutes.
Legendary Black Dragon
Scaldera, the adult amethyst dragon, is a formidable opponent with their debilitating breath weapon attack and immunity to psychic damage.
1. Amethyst dragons have a singularity breath attack
2. Adult amethyst dragons are resistant to force and psychic, and immune to no damage type.
You create a spectral globe around the head of a willing creature you can see within range.
Air Bubble (2nd level)
Con saving throw
12d6 radiant damage and blinded for one minute on failed save
Sunburst (8th level)
Cinder & Rime's creator
Kyorlan
LA: Magma erupts from a point on the ground the dragon can see w/in 120 ft, creating a 20 ft high, 5 ft wide geyser. Each creature in geyser needs to make a DC 15 Dex ST, taking 6d6 fire damage on a failed save.
Legendary Red Dragon
The level 10 scout rogue frowns. Because he failed his 12 nature check, he doesn't know if the berries are poisonous. Deciding against it, he dashes up to the cockatrice as a bonus action, shrugging off the growing petrification from his last turn, and uses his rapier to deal 1d8 + 4d6 + 4 damage.
1. Reliable talent would prohibit a scout rogue (with proficiency in nature) to fail the nature check
2. Failing a cockatrice's save makes the target be restrained, reducing their speed to zero
3. A level 10 rogue's sneak attack is 5d6
You cause numbing frost to form on one creature that you can see within range.
Frostbite (cantrip)
Dex saving throw
10d4 acid damage + 5d4 acid damage on failed save
At higher levels, initial damage increases by 2d4 for each increased level.
Vitriolic Sphere (4th level)
Martikov twins
Bray and Brom
RE: Light is diminished within 6 miles of the dragon's lair, lightly obscuring the land in gloomy shadows.
Legendary Shadow Dragon
Magic Missile: Level 1 Conjuration spell
You create four glowing magical darts. Each dart hits a creature of your choice within range (90 ft) and deals 1d4+1 force damage to its target.
1. Magic Missile is evocation
2. Three darts are created
3. Each dart hits a creature of your choice that you can see
4. Range is 120 ft
A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere.
Incendiary Cloud (8th level)
Dex saving throw
6d10 slashing damage on a failed save
Blade Barrier (6th level)
Xana's older sister (full name)
Quinnalia
RE: Phantom Escort. Ghostly naval ships from an ancient armada appear, escorting well-meaning creatures in need of the dragon's help toward the dragon's lair.
Legendary Bronze Dragon
Using her divine sense, the paladin aims her heavy crossbow and strikes the invisible Strahd van Zerobich 70 ft away, expending a fifth-level divine smite and breaking invisibility on the vampire enemy. Strahd takes the full damage, and dies.
1. Divine sense has a range of 60 ft and costs an action
2. Strahd von Zarovich
3. Paladins cannot smite with 5th level slots or ranged weapons
4. Invisibility is not broken by taking damage
5. Strahd has resistance to nonmagical piercing, taking half damage from the crossbow bolt and an extra 1d8 for being an undead
6. When reduced to 0 hp, vampires turn into a cloud and run off to their coffin to regenerate, not dying right away.
A tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it.
Enervation (5th level)
Strength saving throw
6d6 bludgeoning damage and pulled 10 feet on a failed save.
Maelstrom (5th level)
Karrnath steward at Summit
Germaine
LA: Chaotic Aura. The dragon creates misdirecting currents of air and magic around itself. Until initiative count 20 next round, whenever a ranged attack roll against it misses, reroll the attack against a random creature w/in 30 ft that doesn't have total cover.
Green or Older Faerie Dragon