Terms
terms
terms
terms
terms
100

Aesthetics

the use of form, dimensions, colors and materials to make a product visually attractive.

100

uses anthropometric data to design and arrange products and services so that people will interact with them in a healthy, comfortable. and efficient manner.

Ergonomics (human Factors)

100

Ing

any task required to create, deign, manufacture, servie or dispose of a product. A PRODUCT IS NOT THE SUM OF ITS PARTS ALONE BUT OF THE WHOLE PROCESS

100

prototype

early sample, model, or release of a product built to test a concept or process

100

Trade off Deciscions

The ranked list of illities allows us to make good tradeoff decisions 

200

Anthropometrics

The study of the human body and its movement and collecting statistics or measurements relevant to the human body.

200

The cost of changes escalates as you leave the concept phase, add details, and lose flexibility

Escalator Effect

200

Marketing Brief

a document created for the salespeople with a description of the product and its purpose and use.

200

Scope Creep

Changes to features or functions that expand the original goals of a project while it is in progress. 

1.the discovery of an important requirement, opportunity that had been missed 

2. changes in response to an external event, such as in the competition, regulations or environment.

200

Visual prototype

Mile 2. an accurate representation of the appearance pr aesthetic concept.

300

Boundary 

A constraint on the design due to various factors including time, special customer requirements, regulations, or competition.

300

Failure mode and effects analysis. Take actions to eliminate or reduce failures starting with the highest - priority ones. 

FMEA

300

Pareto Principle 

specifies an unequal relationship between inputs and outputs. aka. the 80/20 rule

300

Seven Evil Families of Ing

1. Variation

2. prescion

3. complex architecture

4. Sensitivity

5. Immaturity

6. Environmental Requirements

7. Skill Intensity

Biggest drivers of hidden cost and poor quality.

400

Concept phase

Try to stay in this stage as long as possible, because it is the cheapest and most flexible time to make design decisions before they get fixed in prototypes 

400

No new features and/or functions - the product will be taken to market as is. This is mile 3.

Feature Freeze (functional prototype)

400

Pilot Priniciple

Mile 5. The first run coming of the assembly line; basically, a test of the production system.

400

Specification

A written statement of the required characteristics of a product or process, to define its procurement or production and acceptance

500

Design quadrant (global view)

The four areas - customers, suppliers, shop, design - that are affected by design choices. Design Erosion occurs when one quadrant is overemphasized.

500

1. are the positive attributes of a design

2. the causes for illities

3. the bridge from strategy to design, and suggest actual materials and processes

1. Illities

2. Drivers

3. Tactics

500

Project Definition

Mile 1. The written specifications/descriptions of the design project. 

500

Standard

document that provides guidelines for a product or process to establish acceptable levels of quality and safety

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