Components of a Skill Acquisition Plan
Reinforcement Part 1
Reinforcement Part 2
Schedules of Reinforcement
Discrete Trial Teaching
100

What is a skill acquisition plan?

  • A skills acquisition plan is developed and written by a BCBA that contains information about behavior programming for the purposes of teaching certain skills.  

100

What is unconditioned reinforcement? 

Give an example of unconditioned reinforcement. 

A stimulus change that can increase the future frequency of behavior without any learning history or prior pairing with any other form of reinforcement. Also known as a primary reinforcer.

food/water/warmth

100

What is positive punishment?

Positive punishment: occurs when a behavior is followed immediately by the presentation of a stimulus that decreases the future frequency of the behavior in similar conditions. 

100

What are the two types of schedules of reinforcement? 

Continuous & Intermittent

100

What is DTT? 

DTT is a one-to-one instructional approach used to teach skills in a planned, controlled and systematic manner.

200

True or False. A skill acquisition plan should include prompting strategies to be used. 

True. 

200

What is conditioned reinforcement?

Give an example of it. 

A conditioned reinforcer is a previously neutral stimulus change that has acquired the capability to function as a reinforcer through stimulus-stimulus pairing with one or more unconditioned reinforcers or conditioned reinforcers.

Also known as secondary or learned reinforcers.


money, tokens, coupons, etc. 

200

What is negative reinforcement?

Negative reinforcement involves the removal of an aversive stimulus to increase a desired behavior.  

200

Jerry is reinforced every 4 correct math responses. What schedule of reinforcement is Jerry on? 

Fixed Ratio FR4
200
What are the components to DTT? 
  • SD 

  • Prompt 

  • Response 

  • Consequence 

  • Inter-trial interval 

300

True or False. A skill acquisition plan does not need to list materials needed for teaching. 

False. 

300

Reinforcement _______ behavior. 

Reinforcement increases behavior. 

300

What is negative punishment?

Negative punishment is the removal of a pleasant stimulus following a behavior.

300
Every 3 minutes that parker does not engage in problem behaviors, he gets a gummy. This is what kind of reinforcement? 

Fixed Interval FI3

300
What is mass trial? 

Repeatedly presenting the same SD (discriminative stimulus) and R (response) pair for several trials in a row

400

True or False. A skill acquisition plan should include error correction procedures for when a child errors on a response.

True. 

400

Punishment ________ behavior. 

Punishment decreases behavior. 

400

Your daughter played on her phone rather than cleaning the sink in the bathroom. You make her clean not only the sink, but the tub too. This is what kind of punishment procedure? 

Positive punishment. 

400

What is variable interval reinforcement schedule? 

Reinforcement is provided with the first response after the interval. The duration of the interval varies around a specific average.

400

What is random rotation? 

Random rotation is a procedure in discrete-trial teaching (DTT) that involves presenting mastered targets in a randomized order.

500

True or False. A skill acquisition plan does not need to include a generalization or maintenance plan. A supervisor will verbally tell you how. 

False. 

500

What is positive reinforcement?

Positive reinforcement: occurs when a behavior is followed immediately by the presentation of a stimulus that increases the future frequency of the behavior in similar conditions. 

500

You apply sunscreen before heading to the beach to avoid getting sunburned. This is what kind of reinforcement? 

Negative reinforcement. 

500

Ally's therapist reinforces her client on average 5 responses (e.g she reinforces after the first 3 responses, then the next 6, then the next 4, then the next 7). This is what kind of schedule of reinforcement? 

Variable Ratio (VR5)

500

What is an expanded trial?

Expanded trials involve increasing the time between repetitions of a target skill. This helps the learner practice the skill in varied contexts, making it less predictable and ensuring understanding beyond rote memory.

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