Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
100

This is the positive results of consumption experiences

Benefits

100

This is a personal assessment of the net worth obtained from an activity

Value
100

This refers to a consumer’s awareness of and interpretation of reality

Perception

100

This is the psychological process by which knowledge is recorded

Memory

100

This is a transient and general affective state

Mood

200

This is a set of value-seeking activities that take place as people go about addressing their real needs.

Consumer behavior

200

This is the feelings associated with objects or activities

Affect

200

This is the change in behavior that occurs simply through associating some stimulus with another stimulus that naturally causes some reaction; a type of unintentional learning

Classical conditioning

200

This is a yearning to relive the past that can produce lingering emotions

Nostalgia

200

This is the degree of personal relevance a consumer finds in pursuing value from a particular category of consumption

Consumer involvement

300

This includes the activities based on the belief that the firm’s performance is enhanced through repeat business

Relationship marketing

300

This is the degree of how sensitive a consumer is to changes in some product characteristic

Elasticity

300

This is the effect that leads consumers to prefer a stimulus to which they have previously been exposed

Mere exposure effect

300

This is the process of grouping stimuli by meaning so that multiple stimuli can become one memory unit

Chunking

300

This is the awareness of the emotions experienced in a given situation and the ability to control reactions to these emotions

Emotional intelligence

400

This is the approach that addresses questions about consumer behavior using numerical measurement and analysis tools

Quantitative research

400

This is a common condition in which a shortsighted company views itself in a product business rather than in a value- or benefits-producing business

Marketing myopia

400

This is the giving of humanlike characteristics to inanimate objects

Anthropomorphism

400

This is the network of mental pathways linking knowledge within memory; sometimes referred to as a semantic network

Associative network

400

This is a theory that puts forward the notion that consumers orient their behavior either through a prevention or promotion focus

Regulatory focus theory

500

This is a theory that explains why companies succeed or fail; the firm goes about obtaining resources from consumers in return for the value the resources create

Resource-advantage theory

500

This is a systematic information management system that collects, maintains, and reports detailed information about customers to enable a more customer-oriented managerial approach

Customer Relationship Management (CRM)

500

This is a condition in which one stimulus is sufficiently stronger than another so that someone can actually notice that the two are not the same

JND – (just noticeable difference)

500

This is the theoretical work that explains ways in which communications convey meaning beyond the explicit or obvious interpretation

Signal Theory

500

This is a theory of human motivation that describes consumers’ actions as addressing a finite set of prioritized needs

Maslow’s hierarchy of needs

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