Core Concepts
Venture Types
Global Economy
Supply & Demand
Community Impact
100

Essential elements for human survival (e.g., water).

Needs

100

Business where profits go to owners (e.g., Apple).

For-profit venture

100

Worldwide expansion of businesses/markets.

Globalization

100

Amount of a product customers will buy.

Demand

100

New jobs creating more jobs via increased spending.

Multiplier effect

200

Non-essential human desires (e.g., cell phones).

Wants

200

Business where excess funds support causes (e.g., Red Cross).

Not-for-profit venture

200

Total goods/services produced in a country annually.

Gross National Product (GNP)

200

Amount of a product available for sale.

Supply

200

Competition leading to lower consumer prices.

Economic benefits

300

Person who takes risks to organize resources.

Entrepreneur

300

Tangible items like cars or phones.

Goods production

300

Data about groups (age, income, etc.).

Demographics

300

Consumer perspective: Wanting low prices.

Minimize spending

300

Entrepreneurship within existing companies.

Intrapreneurship

400

A new business undertaking.

Venture

400

Performing useful actions for others.

Service production

400

Using computers to manage data.

Information technology

400

Point where supply equals demand.

Equilibrium

400

Company's sales as a percentage of industry total.

Market share

500

Identifying opportunities to operate a venture.

Entrepreneurship

500

Online-only business operations.

Virtual venture

500

Reducing staff to cut operational costs.

Downsizing/Rightsizing

500

Business perspective: Maximizing profits.

Maximize earnings

500

Maintaining market position through employee innovation.

Experiment with new ideas

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