Chapter 11
Chapter 11
Chapter 11
100

Problem solving?

Used when you want to reach a certain goal, but the solution is not immediately obvious.

100

Symbols?

Solve problems by translating words into symbols.

100

Analogy Approach?

Use solution from similar problem in past

200

Initial state?

the situation at the beginning of the problem

200

Matrix?

chart showing all possible combinations of items

200

Means-end Heuristic?

Identify the "ends" you want and then figure out the "means" to reach them

300

Goal state?

when you solve the problem.

300

Hierarchical tree diagram?

A figure that uses a tree-like structure to show various possible options in a problem

300

Hill-Climbing Heuristic

Chooses the alternative that seems to lead most quickly toward your goals state.

400

Obstacles?

restrictions that make it difficult to go from the initial to the goal state.

400

Graphs?

A type of diagram that is also a good visual representations of problems

400

Problems isomorphs?

A set of problems that have the same underlying structures and solutions but different details

500

Thinking ?

cognitive process of going beyond the information you were given, so you can reach a goal.

500

Situated cognition approach?

use information in our immediate enviorment to create spatial representations.

500

Bottom-up processing?

Emphasizes stimulus information

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