The human-like description of the exact logic and data that form the program. It is stored in text files on your computer.
What is Source Code
What is an Asset
This is a group of functions that work together to perform a task
What is a Class
This is a set of functions or statements that will run repeatedly during the game
What is a Game Loop
This will read the text source code and produce the binary code in an executable file.
What is a Compiler
With this, you can link your script asset to a GameObject.
What is a Script component
This is used to mark the beginning and ending of a class or function block
What is { and }
This function will be called on each object when a scene initializes
What is Start()
This is an example of a general-purpose programming language that will allow you to do many different things?
What is
C#
Java
C++
Python
JavaScript
True or False:
You can only have 1 script per GameObject
False
This is characters like spaces, tabs, carriage returns, or line-feeds that make your code easier to read
What is White-Space
This function is called repeatedly within your Game Loop
What is Update()
This is a powerful set of pre-written libraries and objects
.NET Framework
True of False:
You can open as many script files in Unity as you want
True
This lets the compiler know that we have reached the end of a code statement?
What is a semicolon
This statement allows you to display a comment to the console window.
What is Debug.Log()
This is an Integrated Development Environment that comes with Unity to let you write C# game scripts
Visual Studios
If you change the script file name, you should also change the what?
What is "class " name
These two sets of symbols are used to start and end a multi-lined comment block.
What is /* and */
This helps group together and identify related objects, often written by one person or company
What is a namespace