The Case for Active Training
Cooperative Learning & Creating Active-Learning Environments
Designing Active Training Activities & Methods/Materials
Experiential Learning Activities

100

Which case for active training does this define? "Creates teamwork and communication through group activities"

What is Encourages Collaboration?

100

Learning by nature is an ________.

What is Active Endeavor?

100

Training design = ________

What is An Accordian?

100

Participants are directly involved in the learning process

What is Experiential Learning Activities?

200

Fill the blank: To bridge the gap, trainers must shift from teaching-centered -> ___________ approaches.

What is learner-centered?

200

True or false? Different people learn in similar ways.

What is False?

200

What is the next step after you have decided on the content, methods, and materials for your training?

What is Develop Activities?

200

Being descriptive is a guideline for what process?

What is Writing Case Studies?

300

What is one of the 3 common passive methods?

What is Lectures, Reading, and Watching videos or presentations

300

Instructional design should maximize the _______ of instruction for both the learner and trainer

What is Effectiveness?

300

In most cases, trainers will blend their own new ideas with old ones to create a _____ learning experience.

What is Custom?

300

Scenarios that represent possible situations you might encounter on the job

What is In-Basket Activities? 

400

One risk of active training is that learners might become disengaged or _______.

What is Distracted?
400

Healthier psychological adjustment is a benefit of what?

What is Cooperative Learning?

400

Guided discussion is an alternative to what?

What is Lecture?

400

Role plays, case studies, in-basket activities, simulations, and games are examples of what kind of activity?

What is Experiential Learning?

500

Which of the following is not a case for active training? 

  • Enhances Retention
  • Boosts Engagement
  • Promotes Critical Thinking
  • Supports Real-World Application
  • Builds Knowledge
  • Encourages Collaboration

What is Builds Knowledge?

500

What does this define? “instructional use of small groups so that students work together to minimize their own and each others’ learning (Johnson, Johnson, and Smith 1991)    

What is Cooperative Learning?

500

Surveys, checklists, inventories, questionnaires, tests, and reactionaries all examples of what?

What is Instrumentation?

500

Jeopardy is an example of

What is an Instructional Game?

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