Areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interest.
What is Makerspaces?
Knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems.
What is Computational Thinking?
Issues that do not have easy or simple solutions.
What is Ill-Structured Problems?
Using game playing to motivate people to use technology for specific purposes, such as buying product or leaning a skill.
What is Gamification?
Online identity adopted by students and teachers when playing games or participating in virtual reality simulations.
What is a Avatar?
A do-it-yourself community where people create and build objects of all kinds with electronics, robotics, smart materials, and 3-D printers.
What is Maker Movement?
Sequence of written commands that tell a computer what a programmer wants the machine to do.
What is Coding?
Approach to curriculum and instruction organized around problems or issues for students to solve.
What is Problem-Based Learning?
Games that are downloaded to a personal device.
What is Desktop-Based Games?
Computer- base three-dimensional environments for students and teachers to explore interactively.
What is Virtual Reality?
Approach to instruction in classrooms emphasizing learning by making.
What is Maker-Based Learning?
Software that allows teachers and students to create an object and make it do things in response to programmed instructions.
What is Object-Oriented Programming?
Using games to teach academic content to students.
What is Game-Based Learning?
Learning or entertainment activities, often featuring virtual worlds, avatars, and competition for points and a winning score.
What is Computer-and-Web-Based Games?
Online learning environments where students interact as game players, often through the use of avatars.
What is Virtual Worlds?