Learning concepts
Game concepts
Technology concepts
100

What is Problem-based learning

Approach to curriculum and instruction organized around problems or issues for students to solve 

100

What is an Avatar?

An online identity adopted by students and teachers when playing games.

100

What is Coding?

sequence of written commands that tells a computer what a programmer wants the machine to do.

200

What is Desktop-based games?

Games that are downloaded to a personal device.

200

What are Virtual worlds?

online learning environments where students interact as game players.

200

What is Robotics?

Students and teachers designing, constructing, and using robots as part of a school curriculum.

300

What is Game-based learning?

Using games to teach.

300

What is Virtual reality?

Computer-based three-dimensional environments for students and teachers to explore interactively.

300

What is Makerspaces?

Areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interests. 

400

What is Maker-based learning?

Approach to instruction in classrooms emphasizing learning by making.


400

What is a Simulation game?

Recreations of real-world situations and settings in a game-like format.

400

What is the Maker Movement?

A do-it yourself community where people create and build objects of all kinds with electronics, robotics, smart materials, and 3-D printers.

500

What is Stealth learning?

Students learning academic information without realizing they are doing so.

500

What is Serious games?

Academic learning included within the structure of online or software and app-based game formats.

500

What is Gamification?

Using game playing to motivate people to use technology for specific purpose, such as buying a product or learning a skill.

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