Computer-based three-dimensional environments for students and teachers to explore interactively.
What is virtual reality (VR)?
Any computer program designed to enhance learning and teaching, from simple language apps to complex learning management systems (LMS).
What is educational software?
Students learning academic information without realizing they are doing so; often embedded in game play.
What is stealth learning?
A do-it-yourself (DIY) community where people create and build objects of all kinds with electronics, robotics, smart materials, and 3-D printers.
What is the Maker Movement?
Applying prior knowledge and critical thinking strategies to develop answers or solutions to a problem.
What is problem solving?
An example of virtual reality.
What is a virtual field trip?
Online identity adopted by students and teachers when playing games or participating in virtual reality simulations.
What is an avatar?
Games that are downloaded to a personal device.
What are desktop-based games?
An example of a Maker Movement community.
What is an online maker forum?
Approach to curriculum and instruction organized around problems or issues for students to solve.
What is problem-based learning (PBL)?
A technology process in which machines produce three-dimensional solid objects based on coded instructions.
What is 3-D printing?
Software that records and extends thinking and brainstorming with pictures and webs.
What is visual-thinkg and concept-mapping software?
Learning or entertainment activities, often featuring virtual worlds, avatars, and competition for points and a winning score.
What are computer- and web-based games?
Areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interests.
What are Makerspaces?
Issues that do not have easy or simple solutions.
What are ill-structured problems?
An example of 3-D printing.
What is a custom prosthetic hand?
Online learning environments where students interact as game players, often through the use of avatars.
What are virtual worlds?
Using game playing to motivate people to use technology for specific purposes, such as buying a product or learning a skill.
What is gamification?
An example of a Makerspace.
What is a community workshop in a public library?
Knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems.
What is computational thinking?
Students and teachers designing, constructing, and using robots as part of a school curriculum.
What is robotics?
An example of a virtual world.
What is Minecraft?
Using games to teach academic content to students.
What is game-based learning?
Approach to instruction in classrooms emphasizing learning by making.
What is maker-based learning?
Sequence of written commands that tell a computer what a programmer wants the machine to do.
What is coding?