Literary Devices
Sound in Cinema
Technical Knowledge
100

A story that operates on two levels: a literal one and a deeper, symbolic one

Allegory

100

When a character acknowledges the audience, shattering the illusion of the story, like Deadpool talking directly to viewers. 

Breaking the 4th wall

100

This term refers to the number of individual images displayed in one second of film or video, creating the illusion of motion

Frames per Second (FPS)

200

A narrative hint of what's to come, like storm clouds gathering before a tragedy.

Foreshadowing

200

Any sound that exists within a film’s world, like dialogue, footsteps, or a radio playing in a scene.

Diegetic sounds

200

this frame rate is the industry standard for cinematic films, balancing smooth motion with a natural look

24 FPS

300

A brief reference to a famous person, event, or work

Allusion

300

Sounds not heard by the characters, such as a dramatic soundtrack or a narrator’s voice

Non-diegetic sounds

300

This phenomenon tricks the human eye into seeing continuous motion when a series of still images is shown in rapid succession

Persistence of Vision 

400

A direct comparison between two things that aren't similar 

Metaphor

400

Custom-made sound effects created in a studio, like crunching celery to mimic breaking bones in an action scene

Foley Sounds
400

This animation technique involves capturing individual frames of objects moved in small increments, bringing puppets, clay figures, or even LEGOs to life 

Stop-motion 

500

A device where the audience knows something the characters don’t, like in Romeo and Juliet when Juliet is only sleeping, but Romeo believes she's dead.

Dramatic Irony

500

When an unseen narrator or character provides commentar

Voice over

500

When you film at a higher FPS and play it back at a standard frame rate, this technique makes action appear smoother and more dramatic

Slow-motion

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