Part of a program that does not work correctly
Bug
A character on the screen with properties that describe its location, movement, and look
Sprite
What is the min & max on the grid in Game Lab
1 & 400
These are the coordinates of what type of shape: (200, 200, 50, 150)
Rectangle
This is an example of smooth movement: (sprite.x = sprite.x + 1)
counter pattern
Finding and fixing problems in an algorithm or program
Debugging
the way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot
Dot notation
The number of times per second the screen is refreshed
World.frameRate
These are the coordinates of what type of shape: (200, 200, 100)
Circle
This type of movement changes anytime the program is reset.
randomNumber()
An algorithm that has been coded into something that can be run by a machine
Program
A label for a characteristic of a sprite, such as its location and appearance
Property
The max value of each of the colors for RGB
255
These are the coordinates of what type of shape: (x1, y1, x2, y2)
Line
The following code will make a sprite move in which direction? sprite.velocityX = 1; sprite.velocityY = 1;
Down & Right
Additional information provided as input to a block to customize its functionality
Parameter
Statements that only run when certain conditions are true
Conditionals
The 2 code types that effect the color of shapes
Fill & Stroke
These are the coordinates of what type of shape: (x, y, width, height, start, stop)
Arc
This block of code defines the active area to detect collisions with other sprites and mouse interactions.
setCollider
A label for a piece of information used in a program
Variable
in programming, an expression that evaluates to True or False
Boolean Expression
This represents what type of code: (str, x, y, width, height)
Text
These are the coordinates of what type of shape: (x, y, sides, size)
regularPolygon
Block of code to check to see if some expression is true, and if it is do something, otherwise do something else
if/else statement