UI Elements
UI Components
Misc.
Scripts/Code
Pixel Art
200

This UI element can be used to run methods from a script when a player clicks on it

What is a Button?

200

This component replaces the Transform component for UI elements

What is RectTransform?

200

This component allows AudioClips to be slotted into it and played

What is an AudioSource

200

This keyword is used to import libraries/Namespaces into a script

What is using?

200

This term refers to the number of pixels on a display monitor

What is resolution?

400

This UI element is used to display messages and information during the game

What is a Text object?

400
This component can be downloaded and used to enhance the customization options of a text field

What is TextMeshPro?

400

These two words are used to describe a GameObject and the GameObject that it is attached to

What are Parent and Child?

400

This keyword is used to create a method with no return value/type

What is void?

400

This is the term for a 3D Pixel

What is a voxel?

600

This UI element holds all of the other UI elements within it

What is a canvas?

600

This part of the Button component allows the user to access scripts and their methods

What is On Click()?

600

This keyword/command is used to make a new line in a string

What is \n?

600

This method is used to generate a number between two given values

What is Random.Range()?

600

This is the intensity of a color

What is Saturation?

800

This UI element can be used to create groups/areas of UI elements within the whole UI

What is a Panel?

800

This part of the UI transform is used to lock a UI element to a certain space on the canvas

What are Anchors?

800

This area of the project is where all of the UI elements reside

What is screen space?

800

This property is used to set whether a button can be clicked or not

What is .interactable?

800

This is the term for colors that are opposite each other on the color wheel and create contrast when used together

What is complementary?

1000

This GameObject holds the code for all player interactions with the UI. It is created automatically when you first add a canvas or other UI element

What is the EventSystem?

1000

This component allows you to resize the canvas and set it so it scales with the size of your screen

What is the Canvas Scaler?

1000

This area of the project is where all non-UI game objects reside

What is world space

1000

These variables are used as inputs for functions/methods

What are parameters?

1000

This is a technique of adding texture or variation within a sprite

What is dithering?

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