This UI element can be used to run methods from a script when a player clicks on it
What is a Button?
This component replaces the Transform component for UI elements
What is RectTransform?
This component allows AudioClips to be slotted into it and played
What is an AudioSource
This keyword is used to import libraries/Namespaces into a script
What is using?
This term refers to the number of pixels on a display monitor
What is resolution?
This UI element is used to display messages and information during the game
What is a Text object?
What is TextMeshPro?
These two words are used to describe a GameObject and the GameObject that it is attached to
What are Parent and Child?
This keyword is used to create a method with no return value/type
What is void?
This is the term for a 3D Pixel
What is a voxel?
This UI element holds all of the other UI elements within it
What is a canvas?
This part of the Button component allows the user to access scripts and their methods
What is On Click()?
This keyword/command is used to make a new line in a string
What is \n?
This method is used to generate a number between two given values
What is Random.Range()?
This is the intensity of a color
What is Saturation?
This UI element can be used to create groups/areas of UI elements within the whole UI
What is a Panel?
This part of the UI transform is used to lock a UI element to a certain space on the canvas
What are Anchors?
This area of the project is where all of the UI elements reside
What is screen space?
This property is used to set whether a button can be clicked or not
What is .interactable?
This is the term for colors that are opposite each other on the color wheel and create contrast when used together
What is complementary?
This GameObject holds the code for all player interactions with the UI. It is created automatically when you first add a canvas or other UI element
What is the EventSystem?
This component allows you to resize the canvas and set it so it scales with the size of your screen
What is the Canvas Scaler?
This area of the project is where all non-UI game objects reside
What is world space
These variables are used as inputs for functions/methods
What are parameters?
This is a technique of adding texture or variation within a sprite
What is dithering?