Voc 1
Voc 2
Voc 3
Voc
What's Wrong?
100

a block of code that performs some specific task; may or may not return a value; can be reused multiple times in the program

Function

100

an action on occurrence recognized by a program that is often originated from the external environment

Event

100

a mistake in a program's source code that results in incorrect or unexpected behavior (does not prevent the program from executing)

logic error

100

a mistake in the program that occurs during the execution of a program (math error)

run-time error

100

Circle (200, 200, 30, 50, fill = 'red')

Circle only needs 3 inputs (3 numbers)

(x, y, radius)

200

an error in the source code of a program (prevents the program from compiling or running)

syntax error

200

a value that is stored that can be accessed or changed by the program

Variable

200

a data type used to represent text that is often enclosed by quotation marks

String

200

a data type used to represent numeric values holding fractional numbers

Float

200

def onMousePress (mouseX, mouseY):

      Circle (x, y, 20)

Needed to use mouseX and mouseY for my circle...

300

a written description of the function of a code segment, event, procedure, or program and how it was developed

Program documentation

300

program code that is initiated by an event

Event handler

300

a data type used to represent numeric values holding whole numbers

Integer

300

a form of program documentation written into the program to be read by people; does not affect how a program runs

Comments

300

Rect (200, 200, 20, 20, fill = None, brder = 'blue')

brder = border

M
e
n
u