Within the Mists
Friend or Foe
Beckoning Attunement
Twist of Fate
Trail of Damage
1

Ran for generations by the Martikov family, this winery was under attack by twig blights and druids before the party's arrival

Wizard of Wines Winery

1

A beardless dwarf with patches of donkey flesh covering his face and body. He has a protruding wolf's snout and fangs. His legs and feet are leonine, and he has a donkey's tail.

Otto

1

Something worn by the Vistani to identify their loyalty to Strahd. This is in contrast to the purple sash worn by the Vistani whose loyalty leans toward Madam Eve.

A coin with Strahd's profile

1

The mansion the party met at for a funeral.

Durst Mansion

1

Cleaved with an axe and then crushed by a spiritual weapon in the shape of Scales, this Deva collected feathers to make a wedding dress.

The Abbot

2

Destroyed over two decades or more ago, this town no longer exists. Vasili Von Holtz is a successful merchant from there.

Berez

2

Sitting beside Strahd at the dinner invitation, this quiet vampire is young, handsome and concerned for you all. He tells you he is the last member that remains of his party that tried to fight the evil in Barovia.

Escher

2

A holy symbol made of platinum that can Hold Vampires, Turn Undead, and cast Sunlight. It was found in the abbey, as predicted by the cards of Madam Eva

Holy Symbol of Ravenkind

2

Two groups of Barovians allowed by Strahd to leave.

Vistani & Werewolves

2

A tall building that no longer smells of delicious baked pies, burned to the ground after their inhabitants were evicted by the party who owns the deed.

The Windmill

2

More of a mountain, this location had wild druids building and worshipping a large effigy of Strahd at the top. The party recovered a green gem here.

Yesterhill

2

Originally going by 'Rictavio', this man is revealed to be a monster hunter. He followed the Vistani into Barovia for revenge. 

Rudolf Van Richten

2

Talking directly to Tatiana, the party finds this crystal blade that once belonged to Strahd's brother, Sergei, in the pool of St Markovia.

Sunsword blade

2

Mary's daughter, who was described as wearing a red ribbon in her hair, was taken by Granny in Barovia and not rescued in time from the windmill.

Gertrude

2
Now a charred hallway at the Winery, this attack was an effective way to destroy a swarm of approaching twig blights in a straight line

Lightning Bolt

3

This place is located in the mountains and rumored to corrupt those who enter. Strahd originally obtained his powers here. 

Amber Temple

3

Unlike the coven of hags from the windmill, this sole hag is known to have scarecrow minions and has stolen one of the Martikov's green gems.

Baba Nelaga

3

A staff taken from a wild druid. It's black, spongey wood is similar to a large, black tree at the top of Yesterhill.

Gulthias Staff

3

A native race in the land before Strahd. Rahadin, Strahd's chamberlain, is one of these only non-human races of Barovia.

Dusk elves

3

The ceiling of this shop has a gaping hole because of a party member's creative use of gunpowder during a battle with undead.

Coffin Maker's Shop
4

A fortified mansion at the top of the valley that was known to be the origin of the Order of the Silver Dragon.

Argynvostholt

4

An enchanted, talking bust of a wizard who built the tower that the monster hunter now uses as a base of operations. His sentience is thanks to the wizard who his namesake belongs to.

Xanther

4
Seen only in a dream, the gem on Volenta's amulet looks a lot like this large shape in Ravenloft's spire

Crystal Heart

4

One of Strahd's wives, studious and in control of a monstrous werewolf. She is more skilled in spell casting than the other wives from what you can tell.

Ludmilla

4

DAILY DOUBLE: These Vallakians were the trio that jockeyed for power and leadership of the town before the party eliminated their presence at the Festival of the Sun

Baron Vargas Vallakovich, Lady Fiona Wachter, and Izek Strazni

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