Physical
Elemental
Magical
Modifications
100

Any type of cut, gash, or laceration

Slashing - Longsword, Axe, Dagger, Etc

100

 Hot. Hurt.

Fire: Magical or naturally accruing

100

Death, decay, rotting, and corruption

Necrotic: Spells like Inflict Wounds and Vampiric Touch, etc

Can also be caused by certain wounds, diseases, etc

100

The damage received is halved

Resistant

Can't be stacked

Can obtain via potions, spells, feats, class, or naturally

EX: Tieflings Evolution

200

Typically leaves a hole in the body

Piercing: Arrows, Spears, Etc

200

Pain leading to potential numbness

Cold: Magical or naturally accruing

200

Divine Power

Radiant: Spells like Sacred Flame and Moonbeam

200

No damage from that type

Immune

Doesn't apply to dual damage/conditions

Can obtain via potions, spells, feats, class, or naturally

EX: Invulnerability Spell & Elven Heritage 

300

Smacked Down

 Bludgeoning: club, a quarterstaff, falling on your face, Etc

300

High Voltage

Lightning: Magical or naturally accruing 

300

Massive damage of the mind 

Psychic: Spells like Vicious Mockery, Crown of Madness

Also can be inflicted by nonmagical verbal cruelty

300

Damage is doubled

Vulnerability/Weakness

EX: Elemental

400

Substance that is “ingested” and causes harm to the body

Poison/Venom: Can be magical, such as Poison Spray or Chemical

400

Percussive noise that is loud enough to cause damage

Thunder: Magical or naturally accruing

400

Raw magical energy

Force: Spells like Magic Missile and Eldritch Blast

500

An excess of H+ ions in a solution. This causes intense burning and stinging

Acid: Can be magical or Chemical

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