Design Goals
Principles
Enchant Me
Simplify My Life
Principles
100

What is the Golden Rule of Design?

Understand human and computer limitations and focus on the interaction between humans and computers.

100

What does the ‘Efficient’ part of the E³ framework focus on?

Minimizing user effort through simple interactions and avoiding distractions.

100

What does the ‘Enchant Me’ principle aim to achieve?

Delight users through engaging animations, sounds, and visuals.

100

What is the main goal of the ‘Simplify My Life’ principle?

Reduce user effort and cognitive load by showing relevant information clearly.

100

How does data persistence support the user?

Saves settings, customizations, and access projects across sessions and devices.

200

Give an example of a human limitation to consider in design.

Limited memory, attention span, or social behavior.

200

What does the ‘Exciting’ part of the E³ framework focus on?

Enhancing user experience; desirability and engaging design.

200

Give two ways an app can “enchant” users.

Mimic real-world objects visually and allow customization or personal touches.

200

Why should content be kept brief according to this principle?

Short phrases are easier to process than full sentences.

200

What types of interruptions should be used?

Interruptions should only occur for critical or time-sensitive matters to avoid user frustration.

300

What is the difference between form and function in design?

Form relates to style and visual appearance; function relates to purpose and performance.

300

How do design principles differ from design goals?

Principles are formative guidelines to shape design, while goals are summative outcomes the final product should achieve.

300

How can apps use user behavior to enhance the ‘Enchant Me’ principle?

Learn user preferences and recent actions to personalize experiences.

300

How can visuals help simplify an app interface?

Pictures convey information faster than text.

300

What role does consistency play in Android apps?

Visual cues and interactions should behave consistently for predictability.

400

Which tends to be prioritized in design: form or function?

Design tends to prioritize form, while engineering prioritizes function.

400

Give an example of a universal trick in Android apps.

Use common gestures, patterns, or UI conventions that users already know.

400

What is the main goal of the ‘Simplify My Life’ principle?

Reduce user effort and cognitive load by showing relevant information clearly.

400

How to show what users need?

Show only relevant information when needed to avoid overwhelming users.

400

What does ‘Make Me Amazing’ focus on?

Empower users by providing tricks, guidance, and encouragement.

500

 What does the ‘Effective’ part of the E³ framework focus on?

 Achieving the intended task; capability and engineering.

500

What are two ways to encourage users in Android apps?

Break tasks into small steps and provide visual feedback upon completion.

500

Why should content be kept brief according to this principle?

Short phrases are easier to process than full sentences.

500

What designs help users know where they are?

Use landmarks, transitions, and feedback to guide users and show task progress.

500

How should apps handle errors according to this principle?

Never blame the user; provide clear, simple instructions for recovery.

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