Fundamentals
Mindsets
EndUser
Tools
100

Design Thinking is a balance between which two key aspects?  

Art and Business - Structure and Chaos - 

Formality and Playfulness

100

What mindset is used to generate a wide range of ideas and possibilities?

Divergent mindset.

100

What defines an end user in the context of Design Thinking?

The person who will use the final product or service.

100

What tool is used to map user emotions and behaviors?

Empathy Map

200

Who is considered the most important stakeholder in the Design Thinking process?

End User

200

Name atleast 2 convergent stages of Design Thinking.

Define, Experiment, Evolve

200

What is the main benefit of understanding extreme end users in Design Thinking?

It helps uncover unique needs and challenges that may not be visible with average users.

200

What is the primary purpose of the "Yes And" technique during ideation?

To expand and build upon ideas collaboratively, fostering a creative environment.

300

Name the 5 Stages of Design Thinking.

Discover, Define, Ideate, Experiment, Evolve

300

How does the convergent mindset help in finalizing ideas?

By focusing and narrowing down options to the most viable solutions.

300

What type of EndUsers are chosen for conducting ethnographic conversations?

Extreme Endusers

300

What is Biomimicry?

It is an ideation tool which is about designing solutions inspired by nature.

400

How does empathy play a role in the Design Thinking process?

It helps to deeply understand the user’s perspective and needs, guiding the creation of innovative solutions.

400

Name the two types of Mindsets in Design Thinking and explain them.

Divergent & Convergent Mindset.

Divergent mindset is exploratory, Unstructured, Broad, artistic.

Convergent mindset is narrow, focused, business-like.

400

How does ethnography contribute to the Design Thinking process?

It helps identify the unmet needs of users

400

What is the purpose of creating prototypes in the Experiment stage of Design Thinking?

To test and validate ideas, gather feedback, and make improvements.

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