You use this plastic object to click on buttons and move the arrow around your screen.
the Mouse
This is the special name for the apps, and games that run on a computer.
Software
These are the alien creatures you use to move in Kodable.
Fuzzes
This coding robot can either be see through, or yellow with black stripes.
Beebot and Bluebot
This coding robot is made of wood and doesn't have any buttons to control it.
Cubetto
This flat hardware tool has letters and numbers on it that you press to type words.
the Keyboard
To keep your school tablet safe from strangers, you should never share this secret code with anyone except your teacher or parents.
a Password
These bright, shiny items are scattered around the Kodable maze for your Fuzz to collect if your code is perfect.
Stars
To make this bright yellow floor robot move forward, you press the button that looks like this shape.
an Arrow
This coloured block is needed for Cubetto to move forward.
Green
This part of a computer sits on your desk and shows you pictures and words on a screen.
the Monitor
This is a step-by-step plan or a list of rules that tells a robot or computer exactly what to do.
an Algorithm
This is something you should always do on Kodable if your code is wrong. This will help you get it right.
Test Code
This button must be pressed on the Beebot to run the code.
the GO button
This is an example of a portable digital system that you can hold in your hand, touch the screen to use, and take anywhere.
an iPad
If a robot needs to fix a mistake in its code, it is doing this "D-word" action.
Debugging
This is the name of the bad, slimy creatures in the game that try to steal your stars or block your path.
Slimes (or Glitches)
If you want your Bee-Bot to turn around and face the opposite way, you need to press a turn button this many times.
Two Times
This is the colour of the function block that you use when you want Cubetto to repeat a set of steps.
Blue
This is the invisible network that connects school computers together so you can look up information on the web.
The Internet
This word describes a coding pattern or a set of instructions that repeats over and over again.
a Loop
When you use a coloured tile in Kodable to make your Fuzz turn only if it matches that colour, you are using this coding rule.
an If Then rule (condition)
This coding robot can be built from blocks and made into many different things.
Botzee
To tell Cubetto where to go or run the code, you must place colourful blocks into the...
Control Board