TOOL FEATURES
CLASSROOM APPLICATION
Students Engagement Strategies
CASE STUDIES
100

An object that can extend an individual's ability to modify features of the surrounding environment.

Tool

100

Online quiz tool

  • Kahoot! and Quizizz.
100

Discuss with a partner and then share with the rest of the class

Think Pair Share

100

An explanation is required

Explanatory case

200
  • Interactive software and multimedia platforms

  • Mobile devices

Technological tools we can use in education

200

Free education platform that enables teachers to interact with students and share materials.

Google Classroom

200

Most powerful source of engagement

Games

200

The aim is to find connections between the subject and the theory.

Descriptive case

300

Any software or application that helps people complete tasks on a computer, tablet, or phone.

Digital tool

300

Tool that allows users to create a virtual walls where they can post ideas, thoughts, etc.

Padlet

300

Generate ideas

Brainstorming

300

Created to examine more than just the primary subject.

Instrumentl case study

400

Global network that connects computers and allows people to share information.

Internet

400

It allows teachers to create team quizzes and games for their students to play.

Bamboozle

400

Small group work, group projects

Problem solving

400

The researcher has personal interest in the case.

Intrinsic case studies

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