Tool Features
Classroom Applications
Student Engagement Strategies
Case Studies
1

Can you mention one digital tool purpose?

a. Enhancing Engagement.

b. Economical Resources.

a. Enhancing Engagement.


1

Which are classrooms applications?

a. Gemini, Chat GPT.

b. Jeopardy and Blooket.

b. Jeopardy and Blooket.

1

Can you name two strategies?

a. feedback and reinforcement.

b. feedback to students and teachers.

a. feedback and reinforcement.

1

What do include engagements?

a. interactive game and musical audio.

b. interactive interfaces, multimedia and feedback.

b. interactive interfaces, multimedia and feedback.

2

What do digital tools offer?

a. a lot of games.

b. wealth opportunities.

b. wealth opportunities.

2

What is Jeopardy?

a. A tiger

b. Build games online

c. A tv program

b. Build games online

2

How to do best practices?

a. Offer bonus.

b. Offer rewards.

b. Offer rewards.

2

Which are multimedia content?

a. silent movies.

b. videos and audio.

b. videos and audio.

3

Can educators create lessons?

a. The application can create lessons.

b. They can create engaging, accesible and personalized lessons.

b. They can create engaging, accesible and personalized lessons.

3

What is Blooket benefit?

a. Blooket encourages active participation and competition.

b. a library.

a. Blooket encourages active participation and competition.

3

What does give Booklet?

a. It gives rewards to motivate students.

b. It gives a bonus to buy in Aliexpress.

a. It gives rewards to motivate students.

3

What does do Immediate feedback?

a. Motivates teachers to follow with tools.

b. Motivates students to keep learning and improving.

b. Motivates students to keep learning and improving.

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