On Your Character Sheet
The Dice And The Math
Fighting Monsters
What Does the DM Say
Classic Fantasy Tropes
100

This number represents your current health; if it hits zero, your character drops unconscious

hit points (hp)

100

specific plastic die is the absolute most important one in the bag, used for almost every single attack and major action

d20

100

These small, green, annoying creatures are usually the very first monsters a new adventuring party fights in a cave or ambush

Goblins

100

The Dungeon Master will ask you to roll this specific type of check if you want to search a room for a hidden door or structural clue

Investigation (or Perception) check

100

This pointed weapon is the most iconic choice for Elves and Rangers who prefer to fight from a safe distance

Bow (Longbow/Shortbow)

200

This classic fantasy class is usually the group's healer, wears heavy armor, and serves a specific god or deity

Cleric

200

When you roll a perfect 20 on the die during an attack, it is called this, and it usually lets you double your damage dice

critical hit (nat 20)

200

These brainless, slow-moving undead monsters are immune to poison and just keep walking forward trying to eat you

Zombies

200

When the DM wants to see if you can successfully lie to a town guard, they will ask you for this specific social skill check

Deception check

200

This classic player race lives for hundreds of years, cannot be magically put to sleep, and has sharp, pointed ears

Elves

300

This class is a master of stealth, loves to hide in the shadows, and gets extra damage from a "Sneak Attack."

Rogue

300

When the DM tells you to roll a specific check with "this," you roll two d20s and take the higher number

Advantage

300

This classic D&D monster mimics ordinary dungeon objects—most famously a treasure chest—to bite greedy adventurers

Mimic
300

When a trap suddenly triggers or a fireball explodes, the DM doesn't ask for a skill check; they tell you to roll this type of "save" to dodge the danger

Saving Throw

300

This is the traditional, cozy gathering place in every fantasy town where adventurers meet shady contacts and rent a room for the night

Tavern (or Inn)

400

Pre-made sheets already have these calculated for you, representing your character's specialized talents like Acrobatics, Stealth, or Insight

skills

400

This is the smaller, four-sided die that looks like a pyramid, often used for rolling healing potion health or small dagger damage

d4

400

These massive, angry monsters look like giant humans, live in caves, and are famous for carrying massive wooden clubs

Ogres (or Giants)

400

This is the standard in-game currency used to buy weapons, shields, and rooms at the local tavern

Gold Pieces (or GP)

400

If a weapon has this specific trait on your sheet, it means you can throw it at an enemy instead of just swinging it

Thrown (or Ranged)

500

This class relies on pure physical strength, wears little to no armor, and uses a mechanic called "Rage" to take less damage in battle

barbarian

500

If your character is clumsy, wearing heavy metal armor gives you this negative penalty on all Stealth rolls

Disadvantage

500

This terrifying floating eyeball monster has dozens of smaller eyes on stalks, each shooting a different magical death ray

Beholder

500

This phrase is what the DM calls the short break you take in a safe zone to patch up wounds and get back some of your abilities

Rest (Short or Long)

500

This classic musical instrument is the ultimate stereotype for a Bard trying to charm a crowd (or a monster)

Lute

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