Yer a Wizard
Roll for...
Perception Check!
Combat
Roleplay (;
100

A type of spell that can be used at will, without expending a spell slot. 

What is a Cantrip? 

100

You'll be using this if you want to cause a fright, perform a song, or get a person to do what you think. 

What is Charisma?

100

You can only have a second attempt at a perception check when this happens.

What is a change of circumstances?
100

You'll roll for this to determine your order of combat. 

What is Initiative? 

100

The term for when you use your real-life knowledge concerning the state of the game to determine your character's actions, when your character has no relevant knowledge or awareness under the circumstances. 

What is metagaming?

200
You'll do this to restore your spell slots.

What is a long rest? 

200

Animal handling and Medicine are skills of this ability.

What is Wisdom? 

200

To detect a hidden creature, your roll will be compared to a creatures this. 

What is Stealth?

200

To determine if your attack hits or misses, your d20 roll, plus modifiers must equal or exceed this. 

What is Armour Class?

200

This will be rewarded when you play your character as your character, clever thinking, or simply doing something exciting in the game. 

What is inspiration? 

300

You'll have to be proficient in this in order to cast a spell without being physically hampered by it. 

What is Armor?

300
You'll be rolling for this ability when attempting to perform some slight of hand.

What is Dexterity? 

300

To perform a perception check without a roll, this needs to be higher than a creatures dexterity.  

What is Passive Perception?

300

These are all actions in Combat (must name three)

Attack/Cast a Spell/Dash/Disengage/Dodge/Help/Hide/Ready/Search/Use an Object/Improvise. 
300

Joining one of these can give your character a weekly paycheck, connections, allies, and extra jobs.

What is a guild or a faction?
400

These three are all components required by some spells. (v,s,m - bonus point if you can explain what each of these mean.)

What is Verbal, Somatic, and Material?

400

You'll use this when attempting to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.

What is Strength? 

400

This gear gives a +2 bonus to perception checks to search an area for specific details.

What is Inquisitive's Kit/Investigator's Gear /Surveyor's Gear/Listening Cone

400

After taking the dodge action, the next attack roll against you will be rolled with this. 

What is Disadvantage. 

400

The Sailor background gives you a proficiency with these tools.

What are Navigator tools?

500

This school of magic is protective in nature, though some of its spells have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence 

What is Abjuration?

500
If you're investigating a murder you'll be using this ability.

What is Intelligence?

500

You'd use this whilst trying to determine the details of a crime scene. 

What is Investigation?

500

During combat, you can mount a creature if it is within this amount of Ft.

What is 5ft?
500

The standard cost of a riding horse.

What is 75gp?

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