Beater
Effect
Set Up
Location/ Event
Item/Spell
200

This creature can make a second attack during the attack phase as a bonus action that does 2 damage

This creature has 4 charges that can be spend on their other abilities. 

When this creature hits a target, they may spend a charge to do 2 additinal force damage.

When a unit on your sid of the bord takes damage, you may use your reation and a charge to reduce the damage by 2

Danial (void)

200

When this unit is played, summon a force turret token.

The turret has an attack of 2,  an ac of 13 and 6 health.

As a bonus action, you can activate the turret to attack a target.

If the turret is destroyed, you may use an action to resumon it once. 


As a reaction when this unit is attack, it may increace it ac by 3 for the rest of the attack phase. This effect has two charges.


Gnome Pyro

200

When this unit is played, you may search you deck for a card and place it in your hand. 

One time as a bonus action, you may summon a 1 attack 10 ac 1 hp crab token. This token ignores the normal unit limit

Scylla Aqwashin

200

Chose a unit. That unit fully heals and regains all charges of effects if they have any.

Limit of one copy per deck.

Long rest

200

All enimy units must make a DC 11 save or take 6 fire damage on a fail or 3 fire damage on a save.

Fireball

400

As a bonus action You may enter a rage, ganing +2 to attack and damage rolls. As a reaction, if an attack would hit, roll a d8 and increace your ac by that number

Eric Seigewuffsson

400

When this unit enters the field, enter one of three aspects, eternity, taken king or nightmare king. This unit gains different effects based on the aspect they are in. They can switch aspects by using a bonus action.

Eternity: This unit gains lightning resistance. As an action they may conjure a lightning omen for their team. Anytime an opponent takes damage (except from self damage)  they take an additional one lightning damage. This effect last until this unit changes aspect.

Taken King: This Unit gains necrotic resistance. As an action this unit can summon a phalix tocken once. This token has an attack of 2, and ac of 13 and 14 hp. As a reaction This token may redirect an attack that targets an ally to itself. This token dissipates when the aspect changes. 


Nightmare king: This unit gains fire resistance and attacks to fire damage. 2 charges: as an action, this unit can make an attack on an opposing creature with +1 +1 for hit and damage. Regardless if it hits or misses, that target and ajecent units must make a dc 11 save or take 2 fire damage. After using this attack, this unit may change it's postion on the board.



River Hothgar

400

This unit can Only be played bu using its apropriate summon Item. 

When this creature takes the field if the Void location card is not already in effect,  you may find a copy of it in your deck, and place it on the field.

 In addition, you may place any number of cards from your side of the field into the Void (including from your hand).You may Use this effect again as a reaction or bonus action.

 For every Card in the void, Increace this units health by 1 and for every 3 increase their attack by one. 



Void, devouter of gods

400

While this location is on the field, all cards that are discarded are instead sent here and can not be retreaved by effects that do not state (redacted). If this location is destroyed, the cards are sent to the aproprate players discard pile.

The Void

400

Draw 3 cards. If you draw another (redacted) then discard your hand.

Bag of holding.

600


This unit has 4 charges. Whenever they hit an attack they may spend any number of charges to deal an additional 2 radiant damage per charge.

As an action the unit can also spend charges to heal an allied unit (including themselves) for 3 hp for each charge spent.

Unaga

600

When this unit takes the field, they transform into a direwolf with 4 attack, 2 to hit and 14 hp. If there is another ally on the field they gain advantage on their attack roles. When the direwolfs hp is drained, they return to their normal state insted of being discarded and exses damage is carried over.

Dro Nos

600

As an action, this unit can attempt to hide. Make a dc 14 check with. If there is a location in play this unit has advantage on this check. While hidden this unit can not be targeted by opposing card effects and attack (but can still take damage form spells like fireball) until this units attacks.

When this unit makes an attack while hidden, they have advantage on the attack.

If this unit has advantage on an attack and hits a target, the target takes an extra 6 cold damage.

Finious

600

When this event is played, such your deck for two weapons and add them to your hand. As part of this effect, you may equip one of them to one of your active units.

Violets Armory

600

Chose two units for this spell (they can be the same unit). For each unit, you may chose to ether to stab them or bind them. For the former, make an attack roll using the casters attack modifier if any. On a hit the target takes 3 force damage. For the ladder, the target must make a DC 11 save or be bonded and restrained untill the end of the casters turn. 

In ether case, on a sucsesful hit or bind the target must make a DC 13 save or be supresed untill the end of their next turn.

Chains of the void

800

As an action, this unit fires a mortar round at a target. The target must make a dc 11 dex save talking 4 fire damage on a fail or 2 on a success. In addition, the units adjacent to the target must also make the save taking 2 fire damage on a fail or one on a save.

If this unit hits with its attack during the action phase, the units ajacent to the target also take 1 fire damage.

When this unit is destroyed, all allied units take 4 fire damage.


Imperial Bombard

800

 As an action this unit  can give an ally a 5 hp sheild ( 2 charges) with its aspect of contracts.

Due to the aspect of the light warden, all allied units (minus this one) take 1 less damage and deal one more damage with attacks.


Ellie

800

This units attacks deal fire damage. This unit has 4 charges. As a bonus action, this unit may use charges to heal for 1 health per charge and increase the damage of their next attack by 1 per charge.

hiyuri

800

When you play this card, each player chooses an active unit at the same time. These characters are then pitted in a duel. White in (redacted) the units are unaffected by effects outside (redacted) and can not be targeted by cards. Units killed in (redacted) are sent to the discard pile as normal and the wining player receives 5 gold tokens. After the first dual, ether player may challenge the other to a nother duel  as an action though the other player is not obligated to accept. If this location is destroyed or replaced while a dual is ongoing, the units are returned to each players field.

Gold Saucer arena.

800

The unit this wepon is attached to gains +1 to attack and damage rolls.  The unit also heals for 25% of the damage they do with attacks. If this is equipped to unit with the void tag, this healing is increased to 50%.

Fangs of the void.

1000

As a bonus action, this unit may take 2 damage to increase their next attack by 4 radiant damage.

Lisa

1000

When this unit enters the field apply the fogy effect to your side of the field. All attacks ageist  units under this effect have disadvantage.

This effect is removed if this unit leaves the field for any reason or if a dispel magic spell is used.

Cultist Fogcaster

1000

Whenever this unit attacks, they can deal ether fire, ice, lightning or force damage. As a bonus action they can make a second attack during the attack phase.

While there is a location in play, this unit gains +1 to attack and damage roles and +1 to ac

Zimbabe

1000

You generate one gold at the end of your turn while this location is in play. As an action you can pay to activate an effect as listed below.

3 gold: Summon a 4 attack 12 ac 10 hp mercenary

3 gold: Heal an allied unit

6 gold: Serch Your deck for gnome pyro and add him to your hand.

10 gold: Summon 4 zombie tokens with 3 atttack 10 ac and 6 Health (these tokens ignore the normal unit cap but have a 20% chance to attack a non zombie uinit on your side of the bord).

15 gold: Destory both players fileds.

If this location is destoyed, you may activate the 15 gold cost efect in its destruction.

Limit one per deck.

Turtle Corp Tower

1000

Chose a target unti. The target must succeed on a dc 12 save or be forced to randomly attack any unit on the field (minus themselves) during their attack phase. They can repate the ave whenever they take damage or after they attack.

Crown of madness

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