What's The Damage
Weapon Mastery
Gimme Da Lore
Grim Hollow
100

Two handing a battle-axe with a 17 strength score

1d10+3

100

The slow property reduces a target's speed by:

10 feet

100

Orc

Lore: Orcs are one of the quintessential foes in D&D. They’re brutish, aggressive, and usually followers of Gruumsh, their one-eyed war god who demands conquest and destruction. Orc tribes raid, pillage, and thrive in war, valuing strength above all else. However, in modern lore, they’re not always mindless monsters—some orcs struggle against Gruumsh’s influence and forge new identities beyond endless bloodshed.

100

Daily Double:

Name as many advanced items as you can. 

Knightly sword lmao
200

Sneak attack as a ninth level rogue

5d6

200

What mastery does a blowgun have?

Vex

200

Beholders

Lore: Beholders are alien horrors born from dreams and nightmares of other beholders. Each one is unique, paranoid, and tyrannical, with its central eye projecting antimagic and ten eyestalks that fire devastating rays. Beholders believe they are the perfect form of life and attempt to dominate or reshape the world around them into their twisted vision.

200

How much did the kickstarter raise? (as of now)

$1,026,500

300

Witch bolt's max damage (if they don't move away or take cover for it's full duration) (2024)

2d12+ 9d12 before concentration runs out.

300

What mastery does a semiautomatic pistol have?

Vex

300

Gith

Origins

  • The Gith were once a humanoid people enslaved by the illithids (mind flayers).

  • For millennia, they were forced into servitude, their minds dominated, their wills broken. The illithids used them as labor, soldiers, and even livestock for their parasitic tadpoles.

  • Eventually, a powerful leader named Gith rose up and led a rebellion. Against all odds, they overthrew their mind flayer overlords, burning illithid empires to the ground.

But freedom didn’t bring unity…

The Schism

  • After liberation, Gith demanded her people continue conquering and exterminating their enemies. Her vision was one of eternal war to ensure no master ever rose above them again.

  • Many followed her, but a faction led by the spiritual leader Zerthimon opposed her, claiming that endless war would corrupt their souls. Zerthimon taught discipline, self-mastery, and inner freedom.

  • The disagreement became violent. The newly freed people split into two races:

    • Githyanki – militant, expansionist, and fanatically loyal to Gith’s vision.

    • Githzerai – monastic, philosophical, and dedicated to Zerthimon’s teachings.

Thus, the Gith turned their blades on each other, and their civil war has lasted across the planes ever since.

The Githyanki

  • The Githyanki dwell in the Astral Plane, a timeless, silver void.

  • They raid other worlds through planar gates, riding red dragons (bound to them since the ancient pact with Tiamat).

  • Their society is rigidly martial, ruled by the lich-queen Vlaakith, who consumes the souls of her strongest followers to maintain her power.

  • They see themselves as warriors destined to dominate and continue their crusade against the illithids—and anyone else unlucky enough to stand in their way.

The Githzerai

  • The Githzerai fled to Limbo, the plane of chaos, where they carved order out of raw entropy through sheer mental discipline.

  • Their cities, like Shra’kt’lor, are built from thought and willpower, sustained by psychic focus.

  • They value self-mastery, balance, and freedom from tyranny. Some live as ascetics; others wander the planes as mystics or mercenaries.

  • They remain locked in eternal conflict with the Githyanki but will join forces with outsiders against their shared ancestral enemies: the illithids.

300

Name 10 transformations

  • Aberrant Horror
  • Fey
  • Fiend
  • Hag
  • Lich
  • Lycanthrope
  • Ooze
  • Primordial
  • Seraph
  • Shadowsteel Ghoul
  • Specter
  • Vampire
400

The burning hazard

1d4

400

How many attacks can a 5tth level fighter make with:

Action surge

two weapon fighting (scimitar and a longsword)

dual-wielder feat

6 (nick only works once per turn thank god)
400

Drizzt Do'Urden

Early Life in Menzoberranzan

  • Drizzt was born in the drow city of Menzoberranzan, deep in the Underdark.

  • Drow society there is matriarchal, ruthless, and devoted to the spider-goddess Lolth, who demands treachery, cruelty, and absolute devotion.

  • His family, House Do’Urden, was a powerful noble house. He was originally meant to be sacrificed to Lolth as part of drow custom, but fate spared him.

  • Unlike most drow, Drizzt showed kindness, compassion, and a strong moral compass from a young age. His innate goodness put him at odds with his family and society.

Training and Rebellion

  • Drizzt trained as a warrior under his mentor Zaknafein, one of the few drow who also despised Lolth’s cruelty. Zaknafein secretly tried to instill morality in Drizzt.

  • Drizzt became an incredibly skilled fighter, unmatched among his peers. But he could not stomach the treachery, assassinations, and cruelty that defined drow culture.

  • When he was forced to participate in a surface raid, he was horrified by the slaughter of innocents. That became the breaking point.

Exile

  • Drizzt left Menzoberranzan, choosing exile over complicity.

  • His decision made him a hunted outcast: his family wanted him dead, and surface dwellers feared and hated drow.

  • For years, he wandered the Underdark, battling monsters and surviving alone, accompanied only by his magical companion, the panther Guenhwyvar, a spirit-bound creature summoned from another plane.

Life on the Surface

  • Eventually, Drizzt emerged onto the surface world, where he met distrust at every turn. His violet eyes (unusual for a drow) became a symbolic sign of his difference—people saw a monster, but his eyes revealed his true soul.

  • He finally found acceptance among surface folk in the northern region of the Forgotten Realms, particularly in Icewind Dale.

  • There he forged deep friendships with:

    • Bruenor Battlehammer – a gruff dwarf king.

    • Catti-brie – Bruenor’s adopted human daughter (and Drizzt’s eventual love).

    • Wulfgar – a barbarian warrior whom Bruenor raised.

    • Regis – a halfling rogue with a big appetite and a knack for trouble.

Together, they became the famous adventuring band known as the Companions of the Hall.

Later Adventures and Themes

  • Over dozens of novels, Drizzt fights frost giants, demons, undead, and even wars between nations.

  • A recurring theme is identity and prejudice: Drizzt constantly struggles against the stigma of being drow, even as he proves his honor time and again.

  • He also reflects deeply on morality, friendship, love, and the meaning of freedom—his journal entries (often used as chapter intros) are as important as his battles.

  • His archenemy remains Lolth’s influence and his own people’s cruelty, though he often faces individual foes, such as drow houses seeking revenge or rival warlords.

400

Name every Realm

  • The Bürach Empire


  • The Ostoyan Empire


  • The Charneault Kingdom


  • The Castinellan Provinces


  • The Valikan Clans

500

The suggested improvised damage of:

Being crushed by compacting walls

Being hit by whirling steel blades 

Or, wading through lava

(DMG2024)

10d10

500

Name every class that gets weapon mastery (no subclasses)

Fighter

Paladin

Barbarian

Rogue

Ranger


500

Lord Ao

The overgod of dnd and has DM powers.
Created the gods to guard "The Balance" 

500
Name a lead designer credited in the player's guide

Ben Byrne, Shawn Merwin

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