Features
Monsters
Classes
Magic
Items
100

This feat grants three points that let you reroll attack rolls, ability checks, or saving throws.

What Is: Lucky

100

A goblin uses these two weapons.

What Is: A Scimitar and Shortbow

100

The Fighter's two Saving Throws are:

What Is: Strength and Constitution

100

The "Light" Cantrip is this school of Magic.

What Is: Evocation

100

This item can store up to 500lbs, yet only ever ways 15lbs.

What Is: Bag of Holding

200

True or False, the "Athlete" Feat gives the player only the following traits:

- Increase your Strength or Dexterity score by 1, to a maximum of 20.
- When you are prone, standing up uses only 5 feet of your movement.
- You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.

What Is: False, the feat also states that "Climbing doesn't cost you extra movement."

200

True or False: A Vampire is Vulnerable to Radiant Damage

What Is: False

200

At first level, a Wizard knows this many spells and cantrips.

What Is: 6 Spells and 3 Cantrips

200

At 3rd level, the spell "Fireball" deals this much damage.

What Is: 8d6 Fire

200

The properties for the Cloak of Displacement are suppressed when the wearer is under one of these conditions.

What Is: Incapacitated, Restrained, or otherwise unable to move. 

300

The "Alert" Feat grants the player these 3 traits.

What Is:

- You gain a +5 bonus to initiative.
- You can't be surprised while you are conscious.
- Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.

300

The Ancient Red Dragon is this alignment.

What is: Chaotic Evil

300

At 1st Level, Rangers gain a favored enemy from this list: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, or undead.

The missing choice for Favored enemy is:

What Is: Plants

300

The Spell "Eldritch Blast" has this many beams at 16th level.

What Is: Three Beams

300

This Wondrous Item gives its wearer the following conditions:

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

What Is: Amulet of Health

400

This Feat grants the player the following traits:

- You can try to hide when you are lightly obscured from the creature from which you are hiding.

- When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.

- Dim light doesn't impose disadvantage on your Wisdom (Perception) checks relying on sight.

What Is: Skulker

400

A Beholder has the following Eye Rays:
1. Charm
2. Paralyzing
3. Fear
4. Slowing
5. Telekinetic
6. Sleep
7. Petrification
8. Disintegration
9. Death

It's Tenth ray is:

What Is: Enervation Ray 

400

This Feature belongs to the following Class and Subclass:


You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot to use it again.

What Is: College of Eloquence Bard

400

The spell "Conjure Volley" deals this much damage on a failed save.

What Is: 8d8. The damage type is the same as that of the ammunition or weapon used.

400

When the Immovable Rod is activated, this skill check can move it up to 10 ft.

What Is: DC 30 Strength Check

500

This feat, exclusive to Deep Gnomes, allows you to cast Nondetection on yourself at will and gives access to Blur, Blindness/Deafness, and Disguise Self once per long rest.

What Is: Svirfneblin Magic 

500

A Tarrasque has these resistances:

What is: No resistances

500

At 14th Level, the Paladin Class gains this feature.

What is: Cleansing Touch

500

The spell "Power Word Kill" comes from the following school of magic.

What Is: Enchantment

500

The Sun Blade has this Mastery Property, which causes a creature you hit to have Disadvantage on its next attack roll before the start of your next turn.

What Is: Sap

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