Spells
Classes
Races
Monsters
Rules
100

This cantrip requires only a vocal component, and allows the user to manifest a minor wonder, such as causing their voice to boom up to three times as loud.

Thaumaturgy

100

This class does not use spells, but instead relies on their primal instinct to inflict massive damage on their opponents, through the driving force of anger.

Barbarian

100

Being a standard race in D&D, this race allows for easy mixture with any class without any outstanding features.

Human

100

The most well known monster in D&D, they typically congregate in large packs, and are known to be little thieves canonically.

Goblin

100

What does taking the dash action do for a creature?

Double movement speed

200

This 1st level divination spell requires all 3 spell components, with the material components being a pinch of soot and salt. It allows the user to understand the literal meaning of any spoken language.

Comprehend Languages

200

By 10th level, this class knows a maximum of 6 spells, but mainly relies on ranged attacks that put them at a distinct advantage, mainly within environments that they are familiar with.

Ranger

200

Being a humanoid counterpart to their kin, this race puts their clan names as a badge of honor before their personal names in any given chance.

Dragonborn

200

This winged beast has a CR of 14, and breathes a magical acid breath that deals 5d8 acid damage on a failed DC18 DEX save.

Adult Black Dragon

200

Which action would you take if you wished to make all attacks against you roll at disadvantage until your next turn?

Dodge

300

This 4th level conjuration school spell requires only a verbal component, and allows the user to teleport to any spot within it's 500 foot range.

Dimension Door

300

This class historically does not use any weapons, but instead relies on their inner chakra's and dexterous fists to pummel their opponents.

Monk

300

Descendants from infernal heritage, this race still looks human. being this race, your intelligence score increases by 1, and Charisma by 2.

Tiefling

300

This multi-eyed aberration resides in vertical lairs, with traps strewn about to thwart of grounded foes who seek their treasures.

Beholder

300

True or False, A character can use the spell, Hellish Rebuke, after making an attack of opportunity on a creature during the same turn.

False

400

This 6th level Necromancy spell requires all 3 spell components, with the material being the powder of a crushed black pearl worth at least 500gp. It allows the user to create a sphere of negative energy that ripples out in a 60 foot radius, causing 8d6 necrotic damage to those within it.

Circle of Death

400

A Gods-fearing class, these individuals take the divine power of their gods and forces it unto their opponents in physical attacks that break down the will and defense of the enemies.

Paladin

400

This race dwells in forests hidden amongst the trees. being from this race allows an increase in Dexterity by 2, and being taller than the average humanoid.

Elf

400

Known as the Prince of Beasts, this D&D Monster can recall any path it travels perfectly, and rules an Abyss known as The Endless Maze.

Baphomet

400

Can you cast spells while underwater?

Yes

500

This 9th level enchantment school spell only requires a verbal component, and allows the user to instantly kill any creature below 100hp.

Power Word Kill

500

Through innate magical powers, this class is able to wield the might of magic through a gift or birthright, rather than by studying it over a prolonged period of time.

Sorcerer

500

This short yet energetic race is known for enthusiasm and love for life, as they believe it is a wonderful thing. the only subrace listed in the Player's Handbook is a "Deep" version.

Gnome

500

This Dragon is known as the Queen of Dragons, with 5 heads that are of each color of chromatic dragon. Each head can cast it's own breath attack, which correlates to the type of breath attack a normal dragon of that color would do. This dragon has a CR of 30.

Tiamat

500

How many attacks can a Level 20 dual wielding fighter make in one turn using action surge?

Nine

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