Classes
Damage
Combat
Noah's Table Rules
Enemies
100

This class is responsible for aura of protection at level 6

Paladin

100

The most resisted damage type in 5e

Poison

100

When you grapple a creature larger than you, your roll is affected in this way.

None

100

Eldritch knight and Wildfire Druid both gain this alteration.

Access to modified spell lists (Eldritch blast and fireball)

100

When a creature has frightening presence, and you save on the effect, you are immune to it for this amount of time.

24 hours

200

The final feature of a class is also known as this word used for the final part of a degree.

The Capstone

200

A creature with "Incorporeal Movement" will take this damage type if they end their turn in an object.

Force

200

The actual ruling of the surprised condition in 5.5e gives you this.

Disadvantage on initiative

200
In 5e, all characters got this feat by default.

Charger

200

If you die to a nightwalker, you can only be brought back to life by this effect.

Wish

300

This class hosts the most subclasses

The Cleric

300

When a creature takes damage when concentrating on a spell, a creature must make this.

A Concentration Check

300

when you are at 0 hit points and have a max of 30, and take 10 damage and then 20 damage, this happens.

You take 2 failures

300

Inspiration alters a die roll in this way

Adds to it

300

The enemy one can expect to face at level 14

THE HUGE GIANT CRAB CONSTRUCT

400

A popular class to multiclass into in 5e, this class boasts the highest number of feats in 5.5e

The Warlock

400

When an Iron Golem takes fire damage it does this.

Heals equal to the damage taken.

400

This dexterous number is often considered a skill in 5e, but is actually not one, as you cannot gain proficiency in it.

Initiative

400

Arcane points have these four uses

Crafting magic items, forcing an item in loot, taking a spell not on your spell list, and creating a new spell

400

The lowest CR monster that has an ability that reads "the creature drops to 0 hit points"

The sea hag

500

This class is the only one able to take Find Steed

Paladin

500

The type of damage removed in 5.5e

Magical weapon damage

500

Casting more than one spell in 5.5e on your turn only checks for this restriction.

Expending more than one spell slot on your turn.

500

Sparks and god's chosen occur when a character reaches this stage of creation.

Stats and class/race approval

500
The first monster to be listed as CR 30 in 5.5e's monster manual.

The Tarrasque

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