Game Fouls
Game Rules
Random
Scoring
Drive Team Roles
100

How many points is a minor foul?

5 Points

100

Name all the match shifts and their time


Name all the match shifts and their time

Auto: 20s, Transition: 10s, Shift 1: 25s, Shift 2: 25s, Shift 3: 25s, Shift 4: 25s, End game: 30s

100


What happens when you score fuel in an inactive hub?  

nothing

100

Define a Level 1 climb  

ROBOT must no longer be touching the CARPET or TOWER BASE

100

How can fuel be introduced into the field?  

[Through the chute, through the bottom of the outpost, or thrown from outpost area]

200

How many points is a major foul?

15 points

200

What causes an Alliance’s HUB to be INACTIVE for Shift 1?

The alliance that scores the most fuel during AUTO

200

What are three examples of things you cannot do with a scoring element? 

[launching at opponent robots, using them to elevate robot to climb, use it to block the tower, eject it from the field]

200

Define a LEVEL 2 climb

 a ROBOT must be positioned such that its BUMPERS are completely above the LOW RUNG

200

What can a technician do during the match?  

[stand in designated spot, take notes on observations of the match; do NOT attempt to act as an additional drive coach, driver, or HP]

300

How can you earn a red card?

multiple yellows, or egregious actions such as detaching components on the field

300

How long after the clock read 0:00 for AUTO or TELEOP is FUEL assessed to be scored?

3 seconds

300

What can you do as fuel comes out of the Hub?  

[You may interact with them as long as you are not in control of the fuel. You can bulldoze or deflect them as you zip by but you may not sit under the fuel to collect large quantities or redirect fuel to your alliance zone?]

300

Define a LEVEL 3 climb  

a ROBOT must be positioned such that its BUMPERS are completely above the MID RUNG

300

What should an operator do when not scoring?

 [Watch the refs!]

400

According to G403, limited AUTO opponent interaction, what would trigger a major foul in auto?

[In AUTO, a ROBOT whose BUMPERS are completely across the CENTER LINE (i.e. to the opposite side of the CENTER LINE from its ROBOT STARTING LINE) may not contact an opponent ROBOT.

400

How do you earn RP for Fuel?

Energized: 100 in ACTIVE hub, Supercharged: 360 in ACTIVE hub

400

What should the robot do before engaging in defense and why?  

[Protect the intake! Either pull it in if we are the aggressor or move it away from an attacker. G415 states we cannot enter the frame perimeter of another robot and our intake poses a risk]

400

What components must a robot be touching to count for a climb

 [RUNGS or UPRIGHTS]

400

What should you do if our alliance member gets stuck on the bump?

 [Do the math! Can we rescue them with out tipping? Are they a strong enough scorer that we should stop shooting to rescue them? Will we get stuck if we attempt a rescue?]

500

When can you not touch an opponents robot?

During End Game, you cannot touch an opponents robots regardless of who initiates. This means GET OUT of the opposing alliances zone during end game

500

What are the rules for pins?

May not pin for more than 3s, need to separate for 72 in for 3s, make sure you see the ref wave clear before reengaging

500

How would you get a unicorn?

360 Fuel in Hub (SUPERCHARGED), 50 climb points (transversal), & Win

500

What components may a robot be touching to still count for a climb

 [the tower wall, support structure, fuel, or another robot]

500

What should you do when you set the robot up on the field (6 items)?  

[ensure position is correct with alignment techniques and/or measurement tools, turn the robot on, confirm connectivity, ensure all potentially loose connections are secure, check bumpers are secure]

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