Gap
It refers to the differences between the Generations in terms of character, attributes and personal qualities?
Generation Gap
The experience of feeling overwhelmed with too much information
InfoWhelm
It combines the concepts of hypertext
and multimedia to allow rich interaction between the user and the material
Hypermedia
It provide opportunities or students to repeatedly practice the skills that have previously been presented and that further practice is necessary for mastery?
Drill-and-Practice
Often creates a contest to achieve the highest score and either beat others or beat the computer
Games
A generation where group of people born in 1980 to 1994, and it also known as the milennials?
Generation Y
A component of Media Fluency which is the most appropriate media for your message considering your content or message and what the desired outcome is?
Leverage
A type of learning model wherein the teacher is expert and information provides
Traditional learning model
It includes both the presentation of information and its extension into different forms of work, including drill and practice, games and simulation?
Tutorial
A component of media fluency that measures the effectiveness of messages being communicated by media
Listen
A program which partners young employees with older colleagues to work on tech skills
Reciprocal Mentoring Program
The ability to unconsciously
interpret this avalanche of data in all formats, in order to extract the essential and perceive its
significance
Information Fluency
The teacher creating the learning environment, the teacher giving students the tool, and the teacher facilitating learning; are the key elements of a?
Constructivist Approach
It can provide an approximation of reality that does not require the expense of real life or its risks?
Simulation
It is learning by small groups of students who work together in a common learning task?
Cooperative or collaborative learning
He volunteered to take part in reciprocal mentoring program
Ron Garrow
The ability to successfully work and interact with virtual and real partners
Collaboration Fluency
An IT-based projects where "the teacher steps out of the traditional role of being a context expert and information provider, and instead lets the students find their own facts and information"
Resource-Based Projects
It provides a large database of information specific to a course or content area and challenges the learner to analyze, compare, infer and evaluate based on their explorations of the data?
Discovery
Known as flexible learning, independent learning, open/distance learning, participative learning, or self-managed learning. It focuses on the student's needs, abilities, interests, and learning styles, with the teacher acting as a facilitator of learning
Student-Centered Learning (SCL)
Fostering a work environment where differences are valued and respected instead of being punished or downplayed
Bridge the generation gap
This means creativity and problem solving are applied in real time
Whole brain thinking
It focus on student questions and interests, they build on what students already know, they focus on interactive learning and are student-centered?
Constructivist Classroom
It is an interactive instructional technique whereby a computer is used to present the instructional material and monitor the learning that takes place?
Computer Assisted Instruction (CAI)
He described traditional learning as a process in which teachers pours information to the learners, much like pouring water from the jug
John Dewey