The Generation
Gap
Developing Basic Digital Skills
Higher Thinking Skils Through IT-based Projects
Role of Computer as a Tutor
Random Lessons
100

It refers to the differences between the Generations in terms of character, attributes and personal qualities?

Generation Gap

100

The experience of feeling overwhelmed with too much information

InfoWhelm

100

It combines the concepts of hypertext
and multimedia to allow rich interaction between the user and the material

Hypermedia

100

It provide opportunities or students to repeatedly practice the skills that have previously been presented and that further practice is necessary for mastery?

Drill-and-Practice

100

Often creates a contest to achieve the highest score and either beat others or beat the computer

Games

200

A generation where group of people born in 1980 to 1994, and it also known as the milennials?

Generation Y

200

A component of Media Fluency which is the most appropriate media for your message considering your content or message and what the desired outcome is?

Leverage

200

A type of learning model wherein the teacher is expert and information provides 

Traditional learning model

200

It includes both the presentation of information and its extension into different forms of work, including drill and practice, games and simulation?

Tutorial

200

A component of media fluency that measures the effectiveness of messages being communicated by media

Listen

300

A program which partners young employees with older colleagues  to work on tech skills

Reciprocal Mentoring Program

300

The ability to unconsciously
interpret this avalanche of data in all formats, in order to extract the essential and perceive its
significance

Information Fluency

300

The teacher creating the learning environment, the teacher giving students the tool, and the teacher facilitating learning; are the key elements of a?

Constructivist Approach

300

It can provide an approximation of reality that does not require the expense of real life or its risks?

Simulation

300

It is learning by small groups of students who work together in a common learning task?

Cooperative or collaborative learning

400

He volunteered to take part in reciprocal mentoring program

Ron Garrow

400

The ability to successfully work and interact with virtual and real partners 

Collaboration Fluency

400

An IT-based projects where "the teacher steps out of the traditional role of being a context expert and information provider, and instead  lets the students find their own facts and information"  

Resource-Based Projects

400

It provides a large database of information specific to a course or content area and challenges the learner to analyze, compare, infer and evaluate based on their explorations of the data?

Discovery

400

Known as flexible learning, independent learning, open/distance learning, participative learning, or self-managed learning. It focuses on the student's needs, abilities, interests, and learning styles, with the teacher acting as a facilitator of learning

Student-Centered Learning (SCL)

500

Fostering a work environment where differences are valued and respected instead of being punished or downplayed

Bridge the generation gap

500

This means creativity and problem solving are applied in real time

Whole brain thinking

500

It focus on student questions and interests, they build on what students already know, they focus on interactive learning and are student-centered?

Constructivist Classroom

500

It is an interactive instructional technique whereby a computer is used to present the instructional material and monitor the learning that takes place?

Computer Assisted Instruction (CAI)

500

He described traditional learning as a process in which teachers pours information to the learners, much like pouring water from the jug

John Dewey

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